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Why aren't there good alcohol rules for D&D?
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<blockquote data-quote="Whizbang Dustyboots" data-source="post: 2484425" data-attributes="member: 11760"><p>I feel sort of burned by my last "Dragon" purchase. In addition to the watery content (the kraken, a few water damage spells) and the Arabian monsters (which were fabulous and another screaming example of why we need a 3.5 Arabian Adventures, even one without the Zakhara setting info), I specifically picked up the issue because of the alcohol in D&D article. I have long thought that, for a game where probably half of adventures start with the party in a tavern somewhere, the absence of alcohol rules in the core books was a strange oversight, to put it mildly. (In my version of 4E, they get added even before racial/paragon levels do.)</p><p></p><p>So the article, instead, turns out to be about new alchemy recipes and new booze potions, with Craft (Brewer) giving <em>synergy bonuses</em> instead of being the primary way to make alcohol, since normal alcohol, after a (to me) needlessly long history of normal alcohol isn't given stats or rules. Gah! I'm not sure whether this was a wacky idea by the writer, wacky changes requested by the editor, or what, but I can't see who this article is meant to satisfy. People, like me, wanting alcohol rules, since characters spend so much time around it, won't get them. People who want magical/semi-magical alcohol get only a few examples and a long write-up about normal alcohol. Maybe people who always wanted to know the history of booze so they can create their own rules are the target audience. Who knows?</p><p></p><p>Anyway, where the heck should I be looking for good rules on booze in D&D? I know there are several PDFs out there that cover this material, and maybe one or two hard copy books as well. Unfortunately, these seem to all be lightly reviewed; has anyone read enough of these competing rulesets to be able to recommend one or the other?</p></blockquote><p></p>
[QUOTE="Whizbang Dustyboots, post: 2484425, member: 11760"] I feel sort of burned by my last "Dragon" purchase. In addition to the watery content (the kraken, a few water damage spells) and the Arabian monsters (which were fabulous and another screaming example of why we need a 3.5 Arabian Adventures, even one without the Zakhara setting info), I specifically picked up the issue because of the alcohol in D&D article. I have long thought that, for a game where probably half of adventures start with the party in a tavern somewhere, the absence of alcohol rules in the core books was a strange oversight, to put it mildly. (In my version of 4E, they get added even before racial/paragon levels do.) So the article, instead, turns out to be about new alchemy recipes and new booze potions, with Craft (Brewer) giving [i]synergy bonuses[/i] instead of being the primary way to make alcohol, since normal alcohol, after a (to me) needlessly long history of normal alcohol isn't given stats or rules. Gah! I'm not sure whether this was a wacky idea by the writer, wacky changes requested by the editor, or what, but I can't see who this article is meant to satisfy. People, like me, wanting alcohol rules, since characters spend so much time around it, won't get them. People who want magical/semi-magical alcohol get only a few examples and a long write-up about normal alcohol. Maybe people who always wanted to know the history of booze so they can create their own rules are the target audience. Who knows? Anyway, where the heck should I be looking for good rules on booze in D&D? I know there are several PDFs out there that cover this material, and maybe one or two hard copy books as well. Unfortunately, these seem to all be lightly reviewed; has anyone read enough of these competing rulesets to be able to recommend one or the other? [/QUOTE]
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Why aren't there good alcohol rules for D&D?
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