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General Tabletop Discussion
*Dungeons & Dragons
Why aren't these spells rituals?
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<blockquote data-quote="cthulhu42" data-source="post: 7542194" data-attributes="member: 6792361"><p>I was recently reading some older threads, one of which was Avalongod's Wizarding 101 guide in which he laments the fact that a handful of spells either feel like they should have been rituals, or would have been far more useful (and see far more use) had they been rituals. </p><p></p><p>I agree with most of his sentiments, and there's a few I would add. </p><p></p><p>But I play almost exclusively wizards, so I'm biased. </p><p></p><p>However, I also DM quite a bit, and even from that POV I don't think many of these spells would be particularly game breaking as rituals. </p><p></p><p>Since wizards are limited to a single spell slot at high levels, many of these spells, which have a special place in my old school heart, never see use in my 5E game. </p><p></p><p>For example, Mord's Magnificent Mansion is one of my all time favorite spells. It is just so cool. But with only a single 7th level spell slot I'd probably never memorize it. </p><p></p><p>Granted, having an extradimensional retreat easily available might cause some DM headaches, but still, I think it'd almost be worth it just to allow my wizard player that cool factor. </p><p></p><p>Anyway, here's a quick list of spells that might have the ritual tag applied to them. Yes? No? If not, why not?</p><p></p><p><span style="color: #000000">[FONT=Times New Roman, serif]<span style="font-size: 12px">DisguiseSelf, Alter Self, Continual Flame, Rope Trick, Nondetection, RemoveCurse, Sending, Tongues, Fabricate, Mord's Faithful Hound, Mord'sTiny Sanctum, Legend Lore, Teleportation Circle, Mord's MagnificentMansion, Sequester, Mind Blank, Gate</span>[/FONT]</span></p></blockquote><p></p>
[QUOTE="cthulhu42, post: 7542194, member: 6792361"] I was recently reading some older threads, one of which was Avalongod's Wizarding 101 guide in which he laments the fact that a handful of spells either feel like they should have been rituals, or would have been far more useful (and see far more use) had they been rituals. I agree with most of his sentiments, and there's a few I would add. But I play almost exclusively wizards, so I'm biased. However, I also DM quite a bit, and even from that POV I don't think many of these spells would be particularly game breaking as rituals. Since wizards are limited to a single spell slot at high levels, many of these spells, which have a special place in my old school heart, never see use in my 5E game. For example, Mord's Magnificent Mansion is one of my all time favorite spells. It is just so cool. But with only a single 7th level spell slot I'd probably never memorize it. Granted, having an extradimensional retreat easily available might cause some DM headaches, but still, I think it'd almost be worth it just to allow my wizard player that cool factor. Anyway, here's a quick list of spells that might have the ritual tag applied to them. Yes? No? If not, why not? [COLOR=#000000][FONT=Times New Roman, serif][SIZE=3]DisguiseSelf, Alter Self, Continual Flame, Rope Trick, Nondetection, RemoveCurse, Sending, Tongues, Fabricate, Mord's Faithful Hound, Mord'sTiny Sanctum, Legend Lore, Teleportation Circle, Mord's MagnificentMansion, Sequester, Mind Blank, Gate[/SIZE][/FONT][/COLOR] [/QUOTE]
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Why aren't these spells rituals?
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