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General Tabletop Discussion
*Dungeons & Dragons
Why aren't these spells rituals?
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<blockquote data-quote="Cap'n Kobold" data-source="post: 7542433" data-attributes="member: 6802951"><p>I think that you might be focusing a little too much on raw power as the only factor, rather than including elements important to the group such as versatility and spotlight time.</p><p></p><p>Increasing the number of spells usable as rituals would be making ritual spellcasters, (and wizards to an even greater extent) considerably more powerful. 5e has come a long way in terms of balance, but I've yet to hear a good argument for Wizards being underpowered in the current rules.</p><p></p><p>Increasing rituals would reduce mundane skill use within the party: Many spells automatically accomplish things that would otherwise need ability checks. Currently the fighter and rogue may get their chance to shine out of combat to scale a wall because the spellcasters want to conserve spell slots rather than just casting Fly for example.</p><p></p><p>The current spell system is designed to make spellcasters think about when and where to use spells. Using a spell slot on a utility spell is supposed to be a decision that the player must make balanced against the possibility that they might need it later on. </p><p></p><p>Making many more spells into rituals will increase the wizard's spotlight time and overshadow the non-casters even more. It will also make ritual casters more powerful by having more spell slots to burn in combat rather than having to conserve or use them for the out of combat utility use that the system assumes.</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 7542433, member: 6802951"] I think that you might be focusing a little too much on raw power as the only factor, rather than including elements important to the group such as versatility and spotlight time. Increasing the number of spells usable as rituals would be making ritual spellcasters, (and wizards to an even greater extent) considerably more powerful. 5e has come a long way in terms of balance, but I've yet to hear a good argument for Wizards being underpowered in the current rules. Increasing rituals would reduce mundane skill use within the party: Many spells automatically accomplish things that would otherwise need ability checks. Currently the fighter and rogue may get their chance to shine out of combat to scale a wall because the spellcasters want to conserve spell slots rather than just casting Fly for example. The current spell system is designed to make spellcasters think about when and where to use spells. Using a spell slot on a utility spell is supposed to be a decision that the player must make balanced against the possibility that they might need it later on. Making many more spells into rituals will increase the wizard's spotlight time and overshadow the non-casters even more. It will also make ritual casters more powerful by having more spell slots to burn in combat rather than having to conserve or use them for the out of combat utility use that the system assumes. [/QUOTE]
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Why aren't these spells rituals?
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