Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why arn't Controllers Sexy
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="firesnakearies" data-source="post: 5182623" data-attributes="member: 71334"><p>I love controllers. They're the most tactically interesting class, in my opinion. As Aulirophile said above though, that makes them most appealing to the rarer players with a high degree of "tactical acumen", or just players who enjoy that "chessmaster" play style.</p><p></p><p>The thing about controllers is, they really only shine super brightly when the rest of the party cooperates with them and plays to best take advantage of the controller. Herding enemies into groups and through chokepoints, staying out of optimal AoE and wall areas, moving around to force the enemies to move where the controller wants them. If the rest of the group is willing to do what the controller wants them to, and you have a tactically-minded "chessmaster" type of player running the controller, then they suddenly become stupidly awesome. When all of the rest of the team is just running around randomly on their own doing whatever they want, the controller seems a lot less cool.</p><p></p><p>I personally just like melee characters with weapons the most, thematically. So I tend to play melee leaders and defenders the most. If we ever get a melee-based, weapon-using controller class, I'll be all over it. I'd love to see some kind of martial controller using a super long reach polearm or chain kind of concept to do all of the control stuff at close range.</p></blockquote><p></p>
[QUOTE="firesnakearies, post: 5182623, member: 71334"] I love controllers. They're the most tactically interesting class, in my opinion. As Aulirophile said above though, that makes them most appealing to the rarer players with a high degree of "tactical acumen", or just players who enjoy that "chessmaster" play style. The thing about controllers is, they really only shine super brightly when the rest of the party cooperates with them and plays to best take advantage of the controller. Herding enemies into groups and through chokepoints, staying out of optimal AoE and wall areas, moving around to force the enemies to move where the controller wants them. If the rest of the group is willing to do what the controller wants them to, and you have a tactically-minded "chessmaster" type of player running the controller, then they suddenly become stupidly awesome. When all of the rest of the team is just running around randomly on their own doing whatever they want, the controller seems a lot less cool. I personally just like melee characters with weapons the most, thematically. So I tend to play melee leaders and defenders the most. If we ever get a melee-based, weapon-using controller class, I'll be all over it. I'd love to see some kind of martial controller using a super long reach polearm or chain kind of concept to do all of the control stuff at close range. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why arn't Controllers Sexy
Top