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*Pathfinder & Starfinder
Why arn't Controllers Sexy
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<blockquote data-quote="firesnakearies" data-source="post: 5185386" data-attributes="member: 71334"><p>This.</p><p></p><p>Also, all of the times that your allies could get into slightly (to highly) more advantageous positions in the melee, but choose not to because they don't want to provoke OAs. Dropping a <em>Winged Horde</em> on a big mass of your allies and enemies all tangled up in melee together is almost like granting your allies the ability to shift their speed on their next turn.</p><p></p><p>Or preventing the damage that allies would otherwise take when they do choose to provoke in order to get to targets that they want more, or get into flanks, and so on.</p><p></p><p>It's controlling the battlefield. You make it easier for you and your allies to move around into the perfect positions you want, and harder for the enemies to get flanks and prevent movement through the threat of multiple OAs.</p><p></p><p>It's also denying the enemies one of their most effective means of making themselves "safe" from your AoEs. If all you're throwing around is <em>Scorching Burst</em>, enemies can just intermingle themselves in the midst of your allies, and pretty much guarantee that you're not going to nuke them. With <em>Winged Horde</em>, you can keep blasting the largest concentration of enemies no matter how mixed up with your party they are. Which again gives your allies a positioning advantage, as they no longer need to worry about standing any particular place in order to clear the way for you to AoE stuff.</p><p></p><p>Some people are all about the biggest damage numbers possible, but for me, I play controllers like controllers.</p></blockquote><p></p>
[QUOTE="firesnakearies, post: 5185386, member: 71334"] This. Also, all of the times that your allies could get into slightly (to highly) more advantageous positions in the melee, but choose not to because they don't want to provoke OAs. Dropping a [I]Winged Horde[/I] on a big mass of your allies and enemies all tangled up in melee together is almost like granting your allies the ability to shift their speed on their next turn. Or preventing the damage that allies would otherwise take when they do choose to provoke in order to get to targets that they want more, or get into flanks, and so on. It's controlling the battlefield. You make it easier for you and your allies to move around into the perfect positions you want, and harder for the enemies to get flanks and prevent movement through the threat of multiple OAs. It's also denying the enemies one of their most effective means of making themselves "safe" from your AoEs. If all you're throwing around is [I]Scorching Burst[/I], enemies can just intermingle themselves in the midst of your allies, and pretty much guarantee that you're not going to nuke them. With [I]Winged Horde[/I], you can keep blasting the largest concentration of enemies no matter how mixed up with your party they are. Which again gives your allies a positioning advantage, as they no longer need to worry about standing any particular place in order to clear the way for you to AoE stuff. Some people are all about the biggest damage numbers possible, but for me, I play controllers like controllers. [/QUOTE]
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Why arn't Controllers Sexy
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