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Why arn't Controllers Sexy
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<blockquote data-quote="KarinsDad" data-source="post: 5185712" data-attributes="member: 2011"><p>It's still burst 1. I agree that one can often hit one more opponent, sometimes 2 more opponents with Winged Horde.</p><p></p><p>But, most fights are not 50 NPCs on 5 PCs. It's typically 5 on 5, possibly 5 or 9 or so with minions (maybe more in a massive minion battle). With a good DM who does not bunch up foes, 1 foe more with Winged Horde is a reasonable outcome, but more on a consistent basis (when casting Winged Horde is better than doing an Encounter power or something else) shouldn't be extremely common.</p><p></p><p></p><p></p><p>Must be the advanced math. How many static mods give +13 where it is not ability score and this can be done At Will? Let's do more realistic math here.</p><p></p><p>12 vs 23 +1 implement</p><p>15 vs 25 +2 implement</p><p>15 vs 27 level 8 ability score</p><p>18 vs 29 +3 implement</p><p>18 vs 31 level 14 ability score</p><p>21 vs 33 +4 implement</p><p>33 vs 48 level 21 ability score plus Epic class bonus plus second d6</p><p>36 vs 50 +5 implement</p><p>36 vs 54 level 27 ability score</p><p>39 vs 58 +6 implement</p><p></p><p>Sure, each +1 bonus from something else like a feat gains 3 on the left column and only 2 on the right column, but there are not too many static ones of those without some type of super optimized specialized build (i.e. ones that occur every time, a player might get 2 such feats, magic items are more rare), most are dynamic bonuses handed out by Leader allies and those are better used with Encounter or Daily powers as a general rule.</p><p></p><p>The table above is same number of foes 3 vs. 3 (you messed that up in your math). With 3 Winged Horde foes vs. 2 Scorching Burst foes, it becomes:</p><p></p><p>12 vs 16 +1 implement</p><p>15 vs 18 +2 implement</p><p>15 vs 20 level 8 ability score</p><p>18 vs 22 +3 implement</p><p>18 vs 24 level 14 ability score</p><p>21 vs 26 +4 implement</p><p>33 vs 38 level 21 ability score plus Epic class bonus plus second d6</p><p>36 vs 40 +5 implement</p><p>36 vs 42 level 27 ability score</p><p>39 vs 44 +6 implement</p><p></p><p>And this only holds true typically in the first half of an encounter. As encounters wind down and players start using more At Will powers, there are fewer foes and hence, fewer opportunities to get 3 foes with Winged Horde and 2 with Scorching Burst. As an example, in the final round when there is only typically 1 foe or in cases where artillery is attacking from multiple angles, then each of these spells can get at most one foe.</p><p></p><p></p><p></p><p>Yup, especially with more powerful implements. It's hardly a bump going from 3.5 damage to 6 damage at level 1 for every 60th foe hit in the 3 foes attacked vs. 2 foes attacked case.</p><p></p><p></p><p>I agree that Winged Horde is better at late Paragon and Epic levels for a wide variety of reasons. It probably makes sense to switch over to it at some point in time. But, Scorching Burst is often better at Heroic and early Paragon levels.</p><p></p><p></p><p></p><p>Could you post these wonderful +50+ static modifiers to damage that your PC has and which the vast majority of Wizards can acquire?</p><p></p><p>Or is this just one set of supped up optimization Wizard class with a specific race and specific Paragaon Paths and specific Epic Destinies and specific feats and specific magic items that can pull this off?</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5185712, member: 2011"] It's still burst 1. I agree that one can often hit one more opponent, sometimes 2 more opponents with Winged Horde. But, most fights are not 50 NPCs on 5 PCs. It's typically 5 on 5, possibly 5 or 9 or so with minions (maybe more in a massive minion battle). With a good DM who does not bunch up foes, 1 foe more with Winged Horde is a reasonable outcome, but more on a consistent basis (when casting Winged Horde is better than doing an Encounter power or something else) shouldn't be extremely common. Must be the advanced math. How many static mods give +13 where it is not ability score and this can be done At Will? Let's do more realistic math here. 12 vs 23 +1 implement 15 vs 25 +2 implement 15 vs 27 level 8 ability score 18 vs 29 +3 implement 18 vs 31 level 14 ability score 21 vs 33 +4 implement 33 vs 48 level 21 ability score plus Epic class bonus plus second d6 36 vs 50 +5 implement 36 vs 54 level 27 ability score 39 vs 58 +6 implement Sure, each +1 bonus from something else like a feat gains 3 on the left column and only 2 on the right column, but there are not too many static ones of those without some type of super optimized specialized build (i.e. ones that occur every time, a player might get 2 such feats, magic items are more rare), most are dynamic bonuses handed out by Leader allies and those are better used with Encounter or Daily powers as a general rule. The table above is same number of foes 3 vs. 3 (you messed that up in your math). With 3 Winged Horde foes vs. 2 Scorching Burst foes, it becomes: 12 vs 16 +1 implement 15 vs 18 +2 implement 15 vs 20 level 8 ability score 18 vs 22 +3 implement 18 vs 24 level 14 ability score 21 vs 26 +4 implement 33 vs 38 level 21 ability score plus Epic class bonus plus second d6 36 vs 40 +5 implement 36 vs 42 level 27 ability score 39 vs 44 +6 implement And this only holds true typically in the first half of an encounter. As encounters wind down and players start using more At Will powers, there are fewer foes and hence, fewer opportunities to get 3 foes with Winged Horde and 2 with Scorching Burst. As an example, in the final round when there is only typically 1 foe or in cases where artillery is attacking from multiple angles, then each of these spells can get at most one foe. Yup, especially with more powerful implements. It's hardly a bump going from 3.5 damage to 6 damage at level 1 for every 60th foe hit in the 3 foes attacked vs. 2 foes attacked case. I agree that Winged Horde is better at late Paragon and Epic levels for a wide variety of reasons. It probably makes sense to switch over to it at some point in time. But, Scorching Burst is often better at Heroic and early Paragon levels. Could you post these wonderful +50+ static modifiers to damage that your PC has and which the vast majority of Wizards can acquire? Or is this just one set of supped up optimization Wizard class with a specific race and specific Paragaon Paths and specific Epic Destinies and specific feats and specific magic items that can pull this off? [/QUOTE]
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