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Why arn't Controllers Sexy
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<blockquote data-quote="Herschel" data-source="post: 5187298" data-attributes="member: 78357"><p>The rest of the party also has a lot to do with how things play out. If a good controller controls <em>properly</em> then fights should get shorter, but only <em>if</em> the rest of the party is bright enough to take advantage of what they're given. </p><p> </p><p>Ie: If you have a number of single-target mashers, isolating enemies, cutting their damage and enabling focused fire is outstanding. But if the hitters still go after separate targets or whatever, a properly played controller can't fix everything. Good, well-played controllers are great team players, but they need everyone else to play teamwork also.</p><p> </p><p>The "issue" is more that controllers are probably more dependent on fellow players not being knuckleheads than other roles (with leaders being the second).</p></blockquote><p></p>
[QUOTE="Herschel, post: 5187298, member: 78357"] The rest of the party also has a lot to do with how things play out. If a good controller controls [I]properly[/I] then fights should get shorter, but only [I]if[/I] the rest of the party is bright enough to take advantage of what they're given. Ie: If you have a number of single-target mashers, isolating enemies, cutting their damage and enabling focused fire is outstanding. But if the hitters still go after separate targets or whatever, a properly played controller can't fix everything. Good, well-played controllers are great team players, but they need everyone else to play teamwork also. The "issue" is more that controllers are probably more dependent on fellow players not being knuckleheads than other roles (with leaders being the second). [/QUOTE]
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Community
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Why arn't Controllers Sexy
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