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*Pathfinder & Starfinder
Why arn't Controllers Sexy
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<blockquote data-quote="Aulirophile" data-source="post: 5187974" data-attributes="member: 86312"><p>New info on the Winged Horde discussion:</p><p></p><p>So I made a standard level 1 fighter, nothing special, then using the following calculator to determine how many rounds it takes to kill him. With CA, and without CA, based on the average damage of a level 1 brute, skirmisher, and soldier. I didn't make him a BRV fighter or anything, just a nice straightforward fighter. I did take Toughness, because I always take Toughness till level 6 and then retain it on a defender. Those first few levels can be brutal. </p><p></p><p>Calculator:</p><p></p><p><a href="http://squarefireballs.blogspot.com/2010/05/character-survivability-calculator.html" target="_blank">Square Fireballs: Character Survivability Calculator (advanced)</a></p><p></p><p>Stats: 32 hp, 19 AC, 16 Fort, 15 Ref, 12 Will. </p><p></p><p>Rounds with CA: 8, rounds without CA: 6, vs skimishers. The average DPR is increase by 1. This ignores that fact that 1/6 of skirmishers do extra dice damage with CA. So Winged Horde reduces the average DPR of every monster it hits at level 1 by a minimum of 1, if it prevents them from getting CA. </p><p></p><p>Note that missing isn't a huge deal. If two monsters are trying to flank for CA, WH only has to hit one of them, and then neither gets flanking. So assuming a 50% miss chance for both powers, WH does 3 damage to two targets, burst does 7, and WH prevents a minimum of two damage, in situations where CA would've happened. </p><p></p><p>Considering that PC hp pools are smaller then monster HP pools, that is an overall win for WH (granted in a situation where monsters are trying to get CA and are prevented from doing so... but if I see a big clump of melee I WH them). That is on a per round basis, as well, so if you're out of encounters and the monsters are already flanking, WH, and you've statistically prevented some damage. Two monsters left alive on round 3-4 that have managed to get CA is a fairly reasonable assumption.</p><p></p><p>And that is why controllers aren't sexy. Their actual controlling powers require a lot of thought to use properly, which most people just aren't good at, and actually <em>proving </em>that you're using them properly involves the right situation to be assumed and quite a bit of math.</p></blockquote><p></p>
[QUOTE="Aulirophile, post: 5187974, member: 86312"] New info on the Winged Horde discussion: So I made a standard level 1 fighter, nothing special, then using the following calculator to determine how many rounds it takes to kill him. With CA, and without CA, based on the average damage of a level 1 brute, skirmisher, and soldier. I didn't make him a BRV fighter or anything, just a nice straightforward fighter. I did take Toughness, because I always take Toughness till level 6 and then retain it on a defender. Those first few levels can be brutal. Calculator: [URL="http://squarefireballs.blogspot.com/2010/05/character-survivability-calculator.html"]Square Fireballs: Character Survivability Calculator (advanced)[/URL] Stats: 32 hp, 19 AC, 16 Fort, 15 Ref, 12 Will. Rounds with CA: 8, rounds without CA: 6, vs skimishers. The average DPR is increase by 1. This ignores that fact that 1/6 of skirmishers do extra dice damage with CA. So Winged Horde reduces the average DPR of every monster it hits at level 1 by a minimum of 1, if it prevents them from getting CA. Note that missing isn't a huge deal. If two monsters are trying to flank for CA, WH only has to hit one of them, and then neither gets flanking. So assuming a 50% miss chance for both powers, WH does 3 damage to two targets, burst does 7, and WH prevents a minimum of two damage, in situations where CA would've happened. Considering that PC hp pools are smaller then monster HP pools, that is an overall win for WH (granted in a situation where monsters are trying to get CA and are prevented from doing so... but if I see a big clump of melee I WH them). That is on a per round basis, as well, so if you're out of encounters and the monsters are already flanking, WH, and you've statistically prevented some damage. Two monsters left alive on round 3-4 that have managed to get CA is a fairly reasonable assumption. And that is why controllers aren't sexy. Their actual controlling powers require a lot of thought to use properly, which most people just aren't good at, and actually [I]proving [/I]that you're using them properly involves the right situation to be assumed and quite a bit of math. [/QUOTE]
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