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Why arn't Controllers Sexy
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<blockquote data-quote="KarinsDad" data-source="post: 5188428" data-attributes="member: 2011"><p>It does prevent Opportunity Attacks (which are out of turn opportunity actions), but those are typically rare in the game system shy of unusual events like a Rogue provoking an OA in order for the Fighter Combat Challenge to fire off. How many PCs purposely provoke OAs? And even in this case, the Wizard is actually doing a soft control on the Rogue (the Rogue's try to provoke an OA schtick is lost).</p><p></p><p>It is nowhere near the Hard Control ballpark of Stun, or Daze, or Knocked Prone and Slowed, or Walled off opponents. Granted, I put Slowed in there, but maybe I shouldn't. Slowed is more soft control than the hard control of Immobilized or Restrained, especially due to the weak Charging rules.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5188428, member: 2011"] It does prevent Opportunity Attacks (which are out of turn opportunity actions), but those are typically rare in the game system shy of unusual events like a Rogue provoking an OA in order for the Fighter Combat Challenge to fire off. How many PCs purposely provoke OAs? And even in this case, the Wizard is actually doing a soft control on the Rogue (the Rogue's try to provoke an OA schtick is lost). It is nowhere near the Hard Control ballpark of Stun, or Daze, or Knocked Prone and Slowed, or Walled off opponents. Granted, I put Slowed in there, but maybe I shouldn't. Slowed is more soft control than the hard control of Immobilized or Restrained, especially due to the weak Charging rules. [/QUOTE]
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Why arn't Controllers Sexy
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