Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why arn't Controllers Sexy
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 5188702" data-attributes="member: 82106"><p>What would prevent those from being striker features? </p><p></p><p>Personally I think control has more to do with controlling the BATTLEFIELD than it does controlling the enemy directly. This is why I would classify powers like Storm Pillar and Cloud of Daggers as the most direct possible form of control, they create 'terrain' (admittedly CoD does a weak job of this, but SP is highly effective in this manner, making the target square totally impassible for a round). </p><p></p><p>It is this element of shaping the battlefield which is the true realm of the controller and which is almost entirely exclusive to them. In fact it is largely exclusive to the wizard. The druid can do a fair amount of it, the invoker not much, and the seeker has mostly weaker forms as well. Personally I think this more than anything else is what the designers have never figured out. Things like immobilizing your enemy certainly have a definite control aspect, but they are much closer to debuffing. </p><p></p><p>When you put up a Wall of Fire there's no doubt what sort of effect it is. Notice too there is a good reason why strong control is limited mostly to daily powers (and consequently the wizard is the absolute master of the daily). They are simply so devastatingly powerful that its almost impossible to make encounter or at-will versions. Real control wins battles hands down. Every great military mind in history has recognized the preeminence of shaping the battlefield to your own ends.</p><p></p><p>There are thus a few reasons why controllers don't get a lot of credit. It takes a lot of mental horsepower to make control work for you. You have to have a PLAN. You have to understand your side's strengths and the other sides weaknesses, or at least basic tactical principles, in order for the changes you make to the battlefield to mean any advantage for your forces. Then drop on top of that WotC doesn't particularly grasp this whole fact and you have consequently no general controller class feature and a lot of classes that are only marginally controllers at all. Every controller also necessarily needs a secondary function since the actual exertion of control is not something you usually constantly do on a round-by-round basis, so every controller has a strong secondary function (except wizards, which really are the true hard core controllers).</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5188702, member: 82106"] What would prevent those from being striker features? Personally I think control has more to do with controlling the BATTLEFIELD than it does controlling the enemy directly. This is why I would classify powers like Storm Pillar and Cloud of Daggers as the most direct possible form of control, they create 'terrain' (admittedly CoD does a weak job of this, but SP is highly effective in this manner, making the target square totally impassible for a round). It is this element of shaping the battlefield which is the true realm of the controller and which is almost entirely exclusive to them. In fact it is largely exclusive to the wizard. The druid can do a fair amount of it, the invoker not much, and the seeker has mostly weaker forms as well. Personally I think this more than anything else is what the designers have never figured out. Things like immobilizing your enemy certainly have a definite control aspect, but they are much closer to debuffing. When you put up a Wall of Fire there's no doubt what sort of effect it is. Notice too there is a good reason why strong control is limited mostly to daily powers (and consequently the wizard is the absolute master of the daily). They are simply so devastatingly powerful that its almost impossible to make encounter or at-will versions. Real control wins battles hands down. Every great military mind in history has recognized the preeminence of shaping the battlefield to your own ends. There are thus a few reasons why controllers don't get a lot of credit. It takes a lot of mental horsepower to make control work for you. You have to have a PLAN. You have to understand your side's strengths and the other sides weaknesses, or at least basic tactical principles, in order for the changes you make to the battlefield to mean any advantage for your forces. Then drop on top of that WotC doesn't particularly grasp this whole fact and you have consequently no general controller class feature and a lot of classes that are only marginally controllers at all. Every controller also necessarily needs a secondary function since the actual exertion of control is not something you usually constantly do on a round-by-round basis, so every controller has a strong secondary function (except wizards, which really are the true hard core controllers). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why arn't Controllers Sexy
Top