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Why average wealth by level is a good thing.
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<blockquote data-quote="Nagol" data-source="post: 5554601" data-attributes="member: 23935"><p>In many ways, I preferred the direction given in 1e. There each creature was given a 'treasure type' that indicated how likely a given representative would have cash, items, and magic. <em>If it was followed</em> then the party would generally get a moderately good amount of magic reasonably quickly.</p><p></p><p>Where the WbL guideline has stronger advantage is for the adventure designer so as to gauge how difficult a particular scenario is and whether or not to expect an arbitrary party to have the resources to deal with the mix of situations being considered.</p><p></p><p>What I don't like about WbL guidelines is the reaction I've seen from some DMs that try to maintain their groups at that level regardless of the party's strategy and recent levels of success. Rewards rise when the party is doing poorly or spending recklessly and fall when the party has recently done well or is behaving frugally.</p><p></p><p>As for intoducing a new character into an existing campaign, every DM I interacted with had a method of introducing that character with gear considered appropriate: DM picks, tables, or purchase systems. In my case, a player had so many points to spend between xp and cash where cash could not exceed 50% of the points and no one item could exceed 25% of the points. Point totals were determined at a percentage of the average party member's point total.</p></blockquote><p></p>
[QUOTE="Nagol, post: 5554601, member: 23935"] In many ways, I preferred the direction given in 1e. There each creature was given a 'treasure type' that indicated how likely a given representative would have cash, items, and magic. [I]If it was followed[/I] then the party would generally get a moderately good amount of magic reasonably quickly. Where the WbL guideline has stronger advantage is for the adventure designer so as to gauge how difficult a particular scenario is and whether or not to expect an arbitrary party to have the resources to deal with the mix of situations being considered. What I don't like about WbL guidelines is the reaction I've seen from some DMs that try to maintain their groups at that level regardless of the party's strategy and recent levels of success. Rewards rise when the party is doing poorly or spending recklessly and fall when the party has recently done well or is behaving frugally. As for intoducing a new character into an existing campaign, every DM I interacted with had a method of introducing that character with gear considered appropriate: DM picks, tables, or purchase systems. In my case, a player had so many points to spend between xp and cash where cash could not exceed 50% of the points and no one item could exceed 25% of the points. Point totals were determined at a percentage of the average party member's point total. [/QUOTE]
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