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General Tabletop Discussion
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Why average wealth by level is a good thing.
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<blockquote data-quote="wolff96" data-source="post: 5554802" data-attributes="member: 342"><p>I've had players complain that I'm being "stingy" before, but the one that takes the cake...</p><p></p><p>I had a player -- experienced, but new to our group -- who came in during a moderately long arc in which there was very little treasure. Granted, there was a HUGE haul at the end of it, but the players didn't know that. He looked at his character sheet and the lack of wealth, looked at the WbL table, and decided that "for roleplaying reasons" he wanted to retire the character and create a new one. (And since he told one of the other players the real reason, this is not idle speculation.)</p><p></p><p>I was surprised - he had seemed to be enjoying the character - but let him leave the storyline. He then brought in a new character, with the correct WbL and all gear specifically tailored to what he "needed" to be effective. At the end of that very session, they reached the end of the arc, found the mystic site they had been seeking... and discovered that all who had previously tried to use the site had died. The resulting treasure from all those adventurers was worth FAR MORE treasure than the normal WbL.</p><p></p><p>He ended up leaving the group after arguing that his new character - who had been rescued by the party two hours prior - deserved a full share of the treasure. The other players around the table felt differently and argued it out in-character. I don't get involved in treasure distribution as DM. He left in a fury because we were "ripping him off" and he "wouldn't have retired (his old character) if he had known there was going to be a big haul".</p><p></p><p>------------------------------------</p><p></p><p>I don't understand the mentality, but I have seen it. Maybe money is just a way of keeping score for some players?</p></blockquote><p></p>
[QUOTE="wolff96, post: 5554802, member: 342"] I've had players complain that I'm being "stingy" before, but the one that takes the cake... I had a player -- experienced, but new to our group -- who came in during a moderately long arc in which there was very little treasure. Granted, there was a HUGE haul at the end of it, but the players didn't know that. He looked at his character sheet and the lack of wealth, looked at the WbL table, and decided that "for roleplaying reasons" he wanted to retire the character and create a new one. (And since he told one of the other players the real reason, this is not idle speculation.) I was surprised - he had seemed to be enjoying the character - but let him leave the storyline. He then brought in a new character, with the correct WbL and all gear specifically tailored to what he "needed" to be effective. At the end of that very session, they reached the end of the arc, found the mystic site they had been seeking... and discovered that all who had previously tried to use the site had died. The resulting treasure from all those adventurers was worth FAR MORE treasure than the normal WbL. He ended up leaving the group after arguing that his new character - who had been rescued by the party two hours prior - deserved a full share of the treasure. The other players around the table felt differently and argued it out in-character. I don't get involved in treasure distribution as DM. He left in a fury because we were "ripping him off" and he "wouldn't have retired (his old character) if he had known there was going to be a big haul". ------------------------------------ I don't understand the mentality, but I have seen it. Maybe money is just a way of keeping score for some players? [/QUOTE]
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