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Why average wealth by level is a good thing.
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<blockquote data-quote="Janx" data-source="post: 5554996" data-attributes="member: 8835"><p>didn't know that. That's not a bad idea, though a level requirement before handing out, only solves part of the problem. How many Level5 items is my Level5 PC allowed to have? How many lesser items, and in what combinations?</p><p></p><p>if nothing else, item level acting as a max(you can't use items higher than your level, and they generally won't appear), and WbL takes care of the combinations problem.</p><p></p><p>In 2e, I eyeballed it by assuming a PC should see the spread of +X items across a 20 level span. Thus, every 4 levels, they should get a +1 upgrade.</p><p></p><p>As to the comment that +X items added complexity to the game, as a designer, +X is the SIMPLEST mechanic to implement. It's mathematically predictable and is easily modeled by rules. It's the special powers that are hard to abjudicate or balance.</p><p></p><p>I think the real complaint about it is that PCs are virtually nothing, without their gear. Which is relatively true, in that fighting wiith a +4 sword is like being 4 levels higher than you really are, and much of the game assumes that by 18th level, you have that +4 weapon.</p></blockquote><p></p>
[QUOTE="Janx, post: 5554996, member: 8835"] didn't know that. That's not a bad idea, though a level requirement before handing out, only solves part of the problem. How many Level5 items is my Level5 PC allowed to have? How many lesser items, and in what combinations? if nothing else, item level acting as a max(you can't use items higher than your level, and they generally won't appear), and WbL takes care of the combinations problem. In 2e, I eyeballed it by assuming a PC should see the spread of +X items across a 20 level span. Thus, every 4 levels, they should get a +1 upgrade. As to the comment that +X items added complexity to the game, as a designer, +X is the SIMPLEST mechanic to implement. It's mathematically predictable and is easily modeled by rules. It's the special powers that are hard to abjudicate or balance. I think the real complaint about it is that PCs are virtually nothing, without their gear. Which is relatively true, in that fighting wiith a +4 sword is like being 4 levels higher than you really are, and much of the game assumes that by 18th level, you have that +4 weapon. [/QUOTE]
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