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General Tabletop Discussion
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Why average wealth by level is a good thing.
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<blockquote data-quote="drothgery" data-source="post: 5555186" data-attributes="member: 360"><p>I think if you have a system like D&D -- a class and level game where magic items are a significant portion of a character's power -- then there's really no option. You can't have a balanced game with D&D-esque magic items (which are common, powerful, and necessary to defeat high-level threats) without wealth by level tables (or a formula or other mechanism to determine how much treasure PCs 'should' have). </p><p></p><p>Your other options are living with an unbalanced game, making magic items far less common and less powerful, or paying for magic items with some character resource other than money (which still effectively is a wealth by level table, it's just the price isn't in gp).</p></blockquote><p></p>
[QUOTE="drothgery, post: 5555186, member: 360"] I think if you have a system like D&D -- a class and level game where magic items are a significant portion of a character's power -- then there's really no option. You can't have a balanced game with D&D-esque magic items (which are common, powerful, and necessary to defeat high-level threats) without wealth by level tables (or a formula or other mechanism to determine how much treasure PCs 'should' have). Your other options are living with an unbalanced game, making magic items far less common and less powerful, or paying for magic items with some character resource other than money (which still effectively is a wealth by level table, it's just the price isn't in gp). [/QUOTE]
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Why average wealth by level is a good thing.
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