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General Tabletop Discussion
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Why average wealth by level is a good thing.
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<blockquote data-quote="Hussar" data-source="post: 5555445" data-attributes="member: 22779"><p>Yeah, I had that problem with character death as well. When I ran the World's Largest Dungeon, we had very, very frequent character death and replacement, which meant that you wound up with boatloads of extra items kicking around and "bury the guy with his loot" just never really floated all that well.</p><p></p><p>Solved the problem in that specific situation by having new characters morph into being from the corpse of the old character. Sort of a Doctor Who rebirth sequence (fueled by the fact that nothing can escape the Dungeon, so, there's all these spirits floating around - when someone dies, something else picks up the corpse and takes it for a drive - morphic resonance (thank you Terry Pratchett) changes appearance and equipment to suit).</p><p></p><p>It worked in that setting, but, I'm not sure how I'd deal with it in other, less wahoo settings.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5555445, member: 22779"] Yeah, I had that problem with character death as well. When I ran the World's Largest Dungeon, we had very, very frequent character death and replacement, which meant that you wound up with boatloads of extra items kicking around and "bury the guy with his loot" just never really floated all that well. Solved the problem in that specific situation by having new characters morph into being from the corpse of the old character. Sort of a Doctor Who rebirth sequence (fueled by the fact that nothing can escape the Dungeon, so, there's all these spirits floating around - when someone dies, something else picks up the corpse and takes it for a drive - morphic resonance (thank you Terry Pratchett) changes appearance and equipment to suit). It worked in that setting, but, I'm not sure how I'd deal with it in other, less wahoo settings. [/QUOTE]
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