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Why average wealth by level is a good thing.
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<blockquote data-quote="Ainamacar" data-source="post: 5556693" data-attributes="member: 70709"><p>Thanks. The idea of wealth as a level modifier is probably the right first approach in 3.5. Trying to completely untangle items from the WbL table would be a pretty big undertaking, especially since the expectations are a bit looser than in 4e. I think for that method to work well the party must still be getting the expected variety of equipment whatever its wealth level is. If a wizard has an expensive staff but neglected to get a good Cloak of Resistance, even the normal WbL rules are pretty misleading. That good and bad saves usually tended toward the extremes of <em>very</em> good and <em>very</em> bad doesn't help either, although I consider that one of 3.5's inherent weaknesses. In any case, that suggests the rules might work worst in a low magic world (say one or two powerful but non-mathy items per character) which is unfortunate since that sort of setting is one of frequent interest.</p><p></p><p>An additional complication is that different classes are affected by losing their equipment quite differently. Compare a 12th level caster to a 12th level fighter, both with 1st level gear. A fighter is probably hurting for AC quite a bit, as might a wizard, but the wizard is relying on Improved Invisibility for defense regardless of its wealth. Druids are probably the worst offender here, although my charop-fu is not what it used to be. Hopefully such things would average out at the party level.</p></blockquote><p></p>
[QUOTE="Ainamacar, post: 5556693, member: 70709"] Thanks. The idea of wealth as a level modifier is probably the right first approach in 3.5. Trying to completely untangle items from the WbL table would be a pretty big undertaking, especially since the expectations are a bit looser than in 4e. I think for that method to work well the party must still be getting the expected variety of equipment whatever its wealth level is. If a wizard has an expensive staff but neglected to get a good Cloak of Resistance, even the normal WbL rules are pretty misleading. That good and bad saves usually tended toward the extremes of [I]very[/I] good and [I]very[/I] bad doesn't help either, although I consider that one of 3.5's inherent weaknesses. In any case, that suggests the rules might work worst in a low magic world (say one or two powerful but non-mathy items per character) which is unfortunate since that sort of setting is one of frequent interest. An additional complication is that different classes are affected by losing their equipment quite differently. Compare a 12th level caster to a 12th level fighter, both with 1st level gear. A fighter is probably hurting for AC quite a bit, as might a wizard, but the wizard is relying on Improved Invisibility for defense regardless of its wealth. Druids are probably the worst offender here, although my charop-fu is not what it used to be. Hopefully such things would average out at the party level. [/QUOTE]
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