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Why average wealth by level is a good thing.
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<blockquote data-quote="Tequila Sunrise" data-source="post: 5557017" data-attributes="member: 40398"><p>Later monsters are generally tougher than earlier ones, but monsters are only part of the equation. Without the Big Six, combat just doesn't work "right." The best example of this is AC: monsters and PCs with the usual AC boosters (magic armor, magic shield, ring of prot, amulet of nat AC) increase in AC as CR/level goes up. But PCs without the Big Six are essentially stuck with whatever AC they started with at 1st level.</p><p></p><p>This turns combat into a "win initiative and kill it before its turn comes up" competition rather quickly. For example, a <a href="http://www.d20srd.org/srd/monsters/giant.htm#hillGiant" target="_blank">hill giant</a> attacking a paladin without the Big Six can freely pump all of its +9 BAB into power attack to deal an average 37 damage <em>with one attack</em>. Even if the paladin's wearing full plate, the giant has a 50% chance to knock him down to 1/4 HP. If it gets lucky and hits with both of its attacks, there won't be enough of that paladin left to laugh at.</p><p></p><p>I've heard good things about Trailblazer, but honestly, I'm comfortable with my own set of house rules. Anyone who's spent [or wasted <img src="http://www.enworld.org/forum/images/smilies/erm.png" class="smilie" loading="lazy" alt=":erm:" title="Erm :erm:" data-shortname=":erm:" />] as much time as I have analyzing and discussing D&D's nuts and bolts can do better than TB or PF or whatever, because I don't have to worry about pleasing customers.</p><p></p><p></p><p><a href="http://teqsun.blogspot.com/2011/02/loot-like-3rd-ed-d.html" target="_blank">I'm much more generous than your current rule is. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></a></p><p></p><p>My assumption is that, by 20th level, PCs are supposed to have a slew of +5 items, plus a couple stat boosters and have read a couple tomes/manuals. So I wrote a chart kinda like the VoP chart, to give those enhancement bonuses directly to the characters. Except, of course, that you don't have to spend a feat or be Good to benefit. Like you say, it has the added benefit of making NPCs formidable without weighing them down with magical trinkets.</p></blockquote><p></p>
[QUOTE="Tequila Sunrise, post: 5557017, member: 40398"] Later monsters are generally tougher than earlier ones, but monsters are only part of the equation. Without the Big Six, combat just doesn't work "right." The best example of this is AC: monsters and PCs with the usual AC boosters (magic armor, magic shield, ring of prot, amulet of nat AC) increase in AC as CR/level goes up. But PCs without the Big Six are essentially stuck with whatever AC they started with at 1st level. This turns combat into a "win initiative and kill it before its turn comes up" competition rather quickly. For example, a [URL="http://www.d20srd.org/srd/monsters/giant.htm#hillGiant"]hill giant[/URL] attacking a paladin without the Big Six can freely pump all of its +9 BAB into power attack to deal an average 37 damage [I]with one attack[/I]. Even if the paladin's wearing full plate, the giant has a 50% chance to knock him down to 1/4 HP. If it gets lucky and hits with both of its attacks, there won't be enough of that paladin left to laugh at. I've heard good things about Trailblazer, but honestly, I'm comfortable with my own set of house rules. Anyone who's spent [or wasted :erm:] as much time as I have analyzing and discussing D&D's nuts and bolts can do better than TB or PF or whatever, because I don't have to worry about pleasing customers. [URL="http://teqsun.blogspot.com/2011/02/loot-like-3rd-ed-d.html"]I'm much more generous than your current rule is. :)[/URL] My assumption is that, by 20th level, PCs are supposed to have a slew of +5 items, plus a couple stat boosters and have read a couple tomes/manuals. So I wrote a chart kinda like the VoP chart, to give those enhancement bonuses directly to the characters. Except, of course, that you don't have to spend a feat or be Good to benefit. Like you say, it has the added benefit of making NPCs formidable without weighing them down with magical trinkets. [/QUOTE]
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