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Why award XP for showing up on time?
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<blockquote data-quote="MonkeyDragon" data-source="post: 2556684" data-attributes="member: 23929"><p>In my opinion, in game stuff should be rewarded in game, out of game stuff out of game. However, I consider XP to be out of game, since the characters don't have any concept of it. So when my players do things like write or draw stuff about their characters, or bring food, or roleplay well, or do things for the game, I award bonus XP. If there is naughtiness, it is XP that is taken away. (note that this is not something that happens often. I've only ever done it twice.)</p><p></p><p>So I don't reward people for being on time. I want people to be on time out of respect for the game and common courtesy. Being late is rude, but stuff happens. It's not like folks do it on purpose. As long as it's only every once in awhile, and there's a reason for it, it's not a big deal. Habitual or excessive lateness is another matter. If someone shows up a half hour or an hour late for no other reason than that they didn't get there on time, they're going to lose some XP. </p><p></p><p>Now, if someone doesn't get of work until right before the game, and thus they are always late because of it, that's not the fault of the player. I, as a DM, would simply schedule the game a little later, or if I couldn't do that, I'd just start without the person on all the housekeeping details and get things rolling as soon as possible. Now, if someone were that late all the time and expected me to put up with it just because they're never on time for anything, some XP would be leaving. Afterall, if someone can get to work and to school on time, why shouldn't they be able to come to the game on time?</p></blockquote><p></p>
[QUOTE="MonkeyDragon, post: 2556684, member: 23929"] In my opinion, in game stuff should be rewarded in game, out of game stuff out of game. However, I consider XP to be out of game, since the characters don't have any concept of it. So when my players do things like write or draw stuff about their characters, or bring food, or roleplay well, or do things for the game, I award bonus XP. If there is naughtiness, it is XP that is taken away. (note that this is not something that happens often. I've only ever done it twice.) So I don't reward people for being on time. I want people to be on time out of respect for the game and common courtesy. Being late is rude, but stuff happens. It's not like folks do it on purpose. As long as it's only every once in awhile, and there's a reason for it, it's not a big deal. Habitual or excessive lateness is another matter. If someone shows up a half hour or an hour late for no other reason than that they didn't get there on time, they're going to lose some XP. Now, if someone doesn't get of work until right before the game, and thus they are always late because of it, that's not the fault of the player. I, as a DM, would simply schedule the game a little later, or if I couldn't do that, I'd just start without the person on all the housekeeping details and get things rolling as soon as possible. Now, if someone were that late all the time and expected me to put up with it just because they're never on time for anything, some XP would be leaving. Afterall, if someone can get to work and to school on time, why shouldn't they be able to come to the game on time? [/QUOTE]
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Why award XP for showing up on time?
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