Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Why B/X?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Willie the Duck" data-source="post: 9054699" data-attributes="member: 6799660"><p>I think the primary reason is that the bare-bonedness of B/X leaves the least number of jutting surfaces which might conflict with whatever the OSR-product-maker is grafting on to traditional D&D.</p><p> As you say, the initial OSR push was for retroclones like OSRIC. However, those have all been made*. Now, most OSR game that are being made are <em>'old school D&D, but with <<u>some hook</u>>'.</em> That hook can be genre changes or expansive worldbuilding rules or a new interpretation on thief skills or name-level domain management or whatever the designer finds most interesting to play around with. It's possible that those things that oD&D or AD&D or BECMI have that B/X does not will work just fine with this new thing, but they might not. Certainly whatever purpose they served or were intended to address are likely to have been changed by the hook, so their purpose in the game is going to have to be re-assessed. Easier, perhaps, just to use the B/X framework and add back any AD&D-isms one finds appealing. </p><p><span style="color: rgb(209, 213, 216)">*with the occasional <em>'no, this is the <u>real</u> iconic <D&D version X>-with-the-serial-numbers-filed -off. I used a flat coarse file instead of a half-round bastard file'</em></span></p><p></p><p>I don't know if it is the aesthetics (why vary widely in the OSR), or it is simply an existing hook that again conflicts with whatever hook the developer is choosing for this specific OSR system. If I'm making a game that explains what a character wants to do with themselves after the whole 'crawl through dungeons (later wilderness) for fame and fortune' phase, then I don't have much use for the domain rules or quest for immortality. </p><p></p><p>I'll also say that, and I say this as someone who has played more BECMI than any other type of TSR-era A/D&D, there are parts of it that are... less exciting than others. Of the CMI portion, the C-set domain level play (and associated seige&stronghold, mass combat, and related rules) seems... well, it seems like it was included because someone thought someone might need it. It doesn't feel especially evocative or engaging, and that's often where our campaigns petered out (or we went far off-script, with house rules and new ideas about what gaming at that level would look like*). The quest for immortality is conceptually exciting, often reinvigorating our campaigns. The limit there was that it was extremely DM/group-dependent, with very little rules structure (so something an enterprising developer might want to put their own spin on). Once you got to actually being Immortals, we never really were all that clear what an immortal PC was supposed to do, or even want. </p><p><span style="color: rgb(209, 213, 216)">*perhaps something to make an OSR game around. </span></p></blockquote><p></p>
[QUOTE="Willie the Duck, post: 9054699, member: 6799660"] I think the primary reason is that the bare-bonedness of B/X leaves the least number of jutting surfaces which might conflict with whatever the OSR-product-maker is grafting on to traditional D&D. As you say, the initial OSR push was for retroclones like OSRIC. However, those have all been made*. Now, most OSR game that are being made are [I]'old school D&D, but with <[U]some hook[/U]>'.[/I] That hook can be genre changes or expansive worldbuilding rules or a new interpretation on thief skills or name-level domain management or whatever the designer finds most interesting to play around with. It's possible that those things that oD&D or AD&D or BECMI have that B/X does not will work just fine with this new thing, but they might not. Certainly whatever purpose they served or were intended to address are likely to have been changed by the hook, so their purpose in the game is going to have to be re-assessed. Easier, perhaps, just to use the B/X framework and add back any AD&D-isms one finds appealing. [COLOR=rgb(209, 213, 216)]*with the occasional [I]'no, this is the [U]real[/U] iconic <D&D version X>-with-the-serial-numbers-filed -off. I used a flat coarse file instead of a half-round bastard file'[/I][/COLOR] I don't know if it is the aesthetics (why vary widely in the OSR), or it is simply an existing hook that again conflicts with whatever hook the developer is choosing for this specific OSR system. If I'm making a game that explains what a character wants to do with themselves after the whole 'crawl through dungeons (later wilderness) for fame and fortune' phase, then I don't have much use for the domain rules or quest for immortality. I'll also say that, and I say this as someone who has played more BECMI than any other type of TSR-era A/D&D, there are parts of it that are... less exciting than others. Of the CMI portion, the C-set domain level play (and associated seige&stronghold, mass combat, and related rules) seems... well, it seems like it was included because someone thought someone might need it. It doesn't feel especially evocative or engaging, and that's often where our campaigns petered out (or we went far off-script, with house rules and new ideas about what gaming at that level would look like*). The quest for immortality is conceptually exciting, often reinvigorating our campaigns. The limit there was that it was extremely DM/group-dependent, with very little rules structure (so something an enterprising developer might want to put their own spin on). Once you got to actually being Immortals, we never really were all that clear what an immortal PC was supposed to do, or even want. [COLOR=rgb(209, 213, 216)]*perhaps something to make an OSR game around. [/COLOR] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Why B/X?
Top