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<blockquote data-quote="Cruentus" data-source="post: 9054814" data-attributes="member: 7034645"><p>These are the big ones for our group. We wanted 1) something simpler than 5e, 2) something where you didn't "pilot" your character sheet, worrying about what buttons to push for maximum efficiency, and looking for answers there; and 3) we wanted emergent character development and gameplay. We didn't find those in 5e, but did in B/X and then OSE/Advanced.</p><p></p><p>We also liked decision points as basic as "do I wear the best armor around at the expense of movement" or do I go lighter, etc., and how those impacted our explorations outside and inside of dungeons. </p><p></p><p>It was also simpler. Less splat, less books, less expansions. We did get BECMI/RC, but would be cutting out 80% of it anyway to play B/X, so didn't feel the need for the added complexity (have you seen weapon mastery?!?). We could (and do) add in elements of other RPG's that we like, and its easier to bolt on, or replace a section to fit what we want. </p><p></p><p>When I tried that with 5e, it had lots of trickle down effects. And we don't really care for high level play, so the 10th level or so for those books is perfectly in our wheelhouse. </p><p></p><p>And my "no stat higher than 12" Fighter did perfectly well in our campaign, and made it to 5th level before that campaign stopped and we moved to another.</p></blockquote><p></p>
[QUOTE="Cruentus, post: 9054814, member: 7034645"] These are the big ones for our group. We wanted 1) something simpler than 5e, 2) something where you didn't "pilot" your character sheet, worrying about what buttons to push for maximum efficiency, and looking for answers there; and 3) we wanted emergent character development and gameplay. We didn't find those in 5e, but did in B/X and then OSE/Advanced. We also liked decision points as basic as "do I wear the best armor around at the expense of movement" or do I go lighter, etc., and how those impacted our explorations outside and inside of dungeons. It was also simpler. Less splat, less books, less expansions. We did get BECMI/RC, but would be cutting out 80% of it anyway to play B/X, so didn't feel the need for the added complexity (have you seen weapon mastery?!?). We could (and do) add in elements of other RPG's that we like, and its easier to bolt on, or replace a section to fit what we want. When I tried that with 5e, it had lots of trickle down effects. And we don't really care for high level play, so the 10th level or so for those books is perfectly in our wheelhouse. And my "no stat higher than 12" Fighter did perfectly well in our campaign, and made it to 5th level before that campaign stopped and we moved to another. [/QUOTE]
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