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<blockquote data-quote="Neonchameleon" data-source="post: 9160737" data-attributes="member: 87792"><p>Honestly? Any other choice would have gotten it wrong. In descending order of wrongness:</p><ul> <li data-xf-list-type="ul">2e emphatically wasn't old school. It deprecated XP for GP and emphasised the encounter.</li> <li data-xf-list-type="ul">3.0 is only included in this list for comparison, but with the "back to the dungeon" ethos would probably be better than 2e</li> <li data-xf-list-type="ul">AD&D is far more complex than it needed to be - and was the shameless cash grab edition to screw Arneson out of royalties (which Arneson probably didn't deserve). Unnecessary complexity is bad.</li> <li data-xf-list-type="ul">oD&D (brown/white box) is barely a game and Gygax was not good at explanations.</li> <li data-xf-list-type="ul">BECMI/RC is <em>almost</em> there. But the CMI are higher level than the OSR intends to play at (indeed M and I are intended for NPCs). And why go for the later version that adds stuff that gets in the way?</li> </ul></blockquote><p></p>
[QUOTE="Neonchameleon, post: 9160737, member: 87792"] Honestly? Any other choice would have gotten it wrong. In descending order of wrongness: [LIST] [*]2e emphatically wasn't old school. It deprecated XP for GP and emphasised the encounter. [*]3.0 is only included in this list for comparison, but with the "back to the dungeon" ethos would probably be better than 2e [*]AD&D is far more complex than it needed to be - and was the shameless cash grab edition to screw Arneson out of royalties (which Arneson probably didn't deserve). Unnecessary complexity is bad. [*]oD&D (brown/white box) is barely a game and Gygax was not good at explanations. [*]BECMI/RC is [I]almost[/I] there. But the CMI are higher level than the OSR intends to play at (indeed M and I are intended for NPCs). And why go for the later version that adds stuff that gets in the way? [/LIST] [/QUOTE]
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