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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Why B/X?
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<blockquote data-quote="GreyLord" data-source="post: 9163788" data-attributes="member: 4348"><p>All 2e originally was, was 1e cleaned up and cut down to it's core components.</p><p></p><p>To say 2e core was not Old School is to say 1e AD&D was not Old School.</p><p></p><p>It is a ridiculous statement.</p><p></p><p>NOW...once you start adding kits, powers, skills, etc...you may make an argument, but just arguing 2e wasn't Old School...as someone who has played every version since OD&D (and indeed, still has their OD&D books)...</p><p></p><p>The statement that 2e is not Old School is absolutely ridiculous as a statement.</p><p></p><p>If we want "Eras" then they would be a little different than what I see listed.</p><p></p><p>1970-1975 - The Wargamer years (the influencial years on D&D...no real D&D expansion or players, but the seeds of it are laid).</p><p></p><p>1976 - D&D grows (early Old School years)</p><p></p><p>1977 - 1985 (Old School years)- Gygax Years (this is the Old School if you want to talk about Old School. Some get offended about Dragonlance or UA, but they are still Old School Stuff. Old School wasn't just about a specific type of gameplay or playing in a dungeon. It included all sorts of playstyles and craziness. Blackmoor and Greyhawk both had their epics, their ensuing campaigns, their stories, and other things. Dragonlance was something different, but it was also a continuation of the same thing. It was just a different world. I personally LOVED Dragonlance more than Greyhawk AND Blackmoor).</p><p></p><p>1986 - 1989 - Late Old School years (here you still have the pure essence of AD&D and D&D running around. You could still get 1e and BECMI books and boxes. You also had the new core rules which basically was the 1e rules but boiled down and in some cases made a tad easier [read initiative] for new players to grasp.</p><p></p><p>1990 - 1999 (Okay, now things get weird years) - You have an explosion of creativity in regards to different universes and worlds (Dark Sun, Plane Scape, Spell Jammer and more...none of which really took my fancy at the time). I think it still was compatible...and really still gelled with Old School D&D up until you get Skills and Powers and the rest of that stuff. Then it just started to get wonky.</p><p></p><p>2000+ - New D&D era. This is basically a different game presented with the same titles and words as TSR D&D. It's called D&D, but it's WotC/Hasbro D&D now. This is when you actually start seeing the movement for OSR. It was HERE that it actually started (people seem to put it's start later than this, but when 3e comes out, within weeks people see that it's a different game than what came before and THAT's when you actually start seeing people start trying to recreate the AD&D game in various methods and ways. Thus what came before this year is what most would consider the inspiration for OSR [though skills and powers is not something I've seen many clamor for] and the basics of it going back to the beginning.</p><p></p><p>B/X is probably the cleanest of the old TSR games as it KISS and gives ideas of how to extrapolate beyond the levels given if one wants to in a very easy and simple manner.</p></blockquote><p></p>
[QUOTE="GreyLord, post: 9163788, member: 4348"] All 2e originally was, was 1e cleaned up and cut down to it's core components. To say 2e core was not Old School is to say 1e AD&D was not Old School. It is a ridiculous statement. NOW...once you start adding kits, powers, skills, etc...you may make an argument, but just arguing 2e wasn't Old School...as someone who has played every version since OD&D (and indeed, still has their OD&D books)... The statement that 2e is not Old School is absolutely ridiculous as a statement. If we want "Eras" then they would be a little different than what I see listed. 1970-1975 - The Wargamer years (the influencial years on D&D...no real D&D expansion or players, but the seeds of it are laid). 1976 - D&D grows (early Old School years) 1977 - 1985 (Old School years)- Gygax Years (this is the Old School if you want to talk about Old School. Some get offended about Dragonlance or UA, but they are still Old School Stuff. Old School wasn't just about a specific type of gameplay or playing in a dungeon. It included all sorts of playstyles and craziness. Blackmoor and Greyhawk both had their epics, their ensuing campaigns, their stories, and other things. Dragonlance was something different, but it was also a continuation of the same thing. It was just a different world. I personally LOVED Dragonlance more than Greyhawk AND Blackmoor). 1986 - 1989 - Late Old School years (here you still have the pure essence of AD&D and D&D running around. You could still get 1e and BECMI books and boxes. You also had the new core rules which basically was the 1e rules but boiled down and in some cases made a tad easier [read initiative] for new players to grasp. 1990 - 1999 (Okay, now things get weird years) - You have an explosion of creativity in regards to different universes and worlds (Dark Sun, Plane Scape, Spell Jammer and more...none of which really took my fancy at the time). I think it still was compatible...and really still gelled with Old School D&D up until you get Skills and Powers and the rest of that stuff. Then it just started to get wonky. 2000+ - New D&D era. This is basically a different game presented with the same titles and words as TSR D&D. It's called D&D, but it's WotC/Hasbro D&D now. This is when you actually start seeing the movement for OSR. It was HERE that it actually started (people seem to put it's start later than this, but when 3e comes out, within weeks people see that it's a different game than what came before and THAT's when you actually start seeing people start trying to recreate the AD&D game in various methods and ways. Thus what came before this year is what most would consider the inspiration for OSR [though skills and powers is not something I've seen many clamor for] and the basics of it going back to the beginning. B/X is probably the cleanest of the old TSR games as it KISS and gives ideas of how to extrapolate beyond the levels given if one wants to in a very easy and simple manner. [/QUOTE]
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