Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Why B/X?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Iosue" data-source="post: 9164099" data-attributes="member: 6680772"><p>You know, I was prepared to disagree with GreyLord and point out how 2nd Edition gutted AD&D of its exploration procedures, but looking at them together. There's not as much daylight as I thought. In fact, I'm not sure someone coming to 1e cold, without experience in OD&D, Holmes, or B/X, would come to the conclusion that it's a game about exploring dungeons (and/or wilderness) for treasure. Certainly not someone who only read the PHB, where dungeons are given as much attention as wilderness and town adventures. </p><p></p><p>I remember not long ago reading through the 2e rulebooks and realizing, with some indignation, that there's no procedure for an exploration turn, and no guidance at all for making, stocking, and keying a dungeon! Nor for a wilderness map! Pshaw. And do you know how far a 2e PC can move in a 10 minute turn in a dungeon? 1,200 feet! 120 map squares before his torch is even burned a third of the way down. (For reference, in B/X this is 120 feet per turn.) Obviously, 2e doesn't care about exploration <em>at all!</em></p><p></p><p>Except, guys, I'm looking at the 1e PHB and DMG, and there's no procedure for running an exploration turn, and no guidance at all for making, stocking, or keying a dungeon or wilderness map. And movement is essentially the same. The subject matter covered in the DMG is essentially the same in both editions. Definitely cleaned up in 2e, but I don't see any real difference in emphasis.</p><p></p><p>So, now, I'm kinda agreeing with GreyLord. I mean, I do think there was a general shift in playstyle between 1e and 2e, reinforced by the product that TSR put out in their respective times. But I no longer think the shift was especially to do with the rules of 1e and 2e themselves. People came to 1e through OD&D, Holmes, Moldvay, and Mentzer, and so they brought <em>those</em> expectations with them when they played, and it is only then that 1e could be seen as a dungeon/wilderness exploration game. Maybe some folks came to 2e without any prior experience, and to them it was all about plot and setting based encounters. But if folks came to it through Mentzer, the Rules Cyclopedia, or the Black Box, (or AD&D 1e through any of the above) then I take them at their word that they were playing "old school," as much as those who played 1e were. The rules themselves are not any less "old school" than 1e.</p><p></p><p>So, yeah. 2e is an odd duck.</p></blockquote><p></p>
[QUOTE="Iosue, post: 9164099, member: 6680772"] You know, I was prepared to disagree with GreyLord and point out how 2nd Edition gutted AD&D of its exploration procedures, but looking at them together. There's not as much daylight as I thought. In fact, I'm not sure someone coming to 1e cold, without experience in OD&D, Holmes, or B/X, would come to the conclusion that it's a game about exploring dungeons (and/or wilderness) for treasure. Certainly not someone who only read the PHB, where dungeons are given as much attention as wilderness and town adventures. I remember not long ago reading through the 2e rulebooks and realizing, with some indignation, that there's no procedure for an exploration turn, and no guidance at all for making, stocking, and keying a dungeon! Nor for a wilderness map! Pshaw. And do you know how far a 2e PC can move in a 10 minute turn in a dungeon? 1,200 feet! 120 map squares before his torch is even burned a third of the way down. (For reference, in B/X this is 120 feet per turn.) Obviously, 2e doesn't care about exploration [I]at all![/I] Except, guys, I'm looking at the 1e PHB and DMG, and there's no procedure for running an exploration turn, and no guidance at all for making, stocking, or keying a dungeon or wilderness map. And movement is essentially the same. The subject matter covered in the DMG is essentially the same in both editions. Definitely cleaned up in 2e, but I don't see any real difference in emphasis. So, now, I'm kinda agreeing with GreyLord. I mean, I do think there was a general shift in playstyle between 1e and 2e, reinforced by the product that TSR put out in their respective times. But I no longer think the shift was especially to do with the rules of 1e and 2e themselves. People came to 1e through OD&D, Holmes, Moldvay, and Mentzer, and so they brought [I]those[/I] expectations with them when they played, and it is only then that 1e could be seen as a dungeon/wilderness exploration game. Maybe some folks came to 2e without any prior experience, and to them it was all about plot and setting based encounters. But if folks came to it through Mentzer, the Rules Cyclopedia, or the Black Box, (or AD&D 1e through any of the above) then I take them at their word that they were playing "old school," as much as those who played 1e were. The rules themselves are not any less "old school" than 1e. So, yeah. 2e is an odd duck. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Why B/X?
Top