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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Why be a 3.5 fighter?
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<blockquote data-quote="Dandu" data-source="post: 5359801" data-attributes="member: 85158"><p>Questions were not for your benefit, but so I could understand statements such as "the fighter has more flavor than other classes" better.</p><p></p><p>I ask because I do not share that opinion. To go with your example, I would like an explanation of why a taken-for-granted idea such as "having a lot of feats" is useful, since I view the fighter as getting a lot of low-quality feats. (With some good ones thrown in, though.)</p><p></p><p>I assumed you would weep because Giacomo wrote a rather poor guide.</p><p></p><p>Forgive me for accentuating the negative, but it doesn't seem as if anyone else is pointing out the problems.</p><p></p><p>Look, if you had PM'd me with this complaint, I'd have been happy to settle it privately. Doing so publically isn't really helpful either. It's one of the reasons why, say, The O'Reilly Factor doesn't really help solve problems.</p><p></p><p>I just want you to know that. I don't think you were doing it maliciously.</p><p></p><p>As for why I'm generally somewhat unpleasant, I tend to get irritated at certain kinds of attitudes or comments. That's basically it.</p><p></p><p></p><p>I think people are confusing the class mechanics of the fighter with their character roleplaying. Take the previous post about how flavorful a fighter is. Flavor is something that the player creates and assigns to his character. Class does not factor into it as much; some classes are tied tightly to flavor (druid, monk), and some less so (sorcerer, fighter), but I do not believe that makes the class itself more flavorful, and certainly not more flavorful than other classes.</p><p></p><p>Take the example just above this post about how fighters are "friggin' awesome" because they can do things such as:</p><p></p><p>I don't really agree that those are good reasons to play a fighter over other classes (excluding ToB), as those actions can be taken by other characters and probably done so more effectively. </p><p></p><p>Heck, two of them (Barbarians lack dedication, bards don't write epics about wizards) aren't actual reasons, and the thing about being in top fighting form from levels 1 to 20 all the time as long as someone has a wand of CLW about can't be true since poisons, level drain, curses, etc exist and fighters do need to sleep to avoid fatigue/exhaustion.</p><p></p><p>Bottom line: People can have fun playing fighters. There is no dispute about this. What the OP asked was why you'd play a fighter over another class for melee. I think this means someone should talk about what is unique to the fighter and how that makes the fighter worth playing.</p><p></p><p>Ie, "Fighters get a lot of feats. This makes them worth playing over other classes, such as a melee cleric or ranger because their feats are powerful and allow lots of versatility on the battlefield. You can trip, disarm, bull rush, charge, and lock enemies down through your feats."</p></blockquote><p></p>
[QUOTE="Dandu, post: 5359801, member: 85158"] Questions were not for your benefit, but so I could understand statements such as "the fighter has more flavor than other classes" better. I ask because I do not share that opinion. To go with your example, I would like an explanation of why a taken-for-granted idea such as "having a lot of feats" is useful, since I view the fighter as getting a lot of low-quality feats. (With some good ones thrown in, though.) I assumed you would weep because Giacomo wrote a rather poor guide. Forgive me for accentuating the negative, but it doesn't seem as if anyone else is pointing out the problems. Look, if you had PM'd me with this complaint, I'd have been happy to settle it privately. Doing so publically isn't really helpful either. It's one of the reasons why, say, The O'Reilly Factor doesn't really help solve problems. I just want you to know that. I don't think you were doing it maliciously. As for why I'm generally somewhat unpleasant, I tend to get irritated at certain kinds of attitudes or comments. That's basically it. I think people are confusing the class mechanics of the fighter with their character roleplaying. Take the previous post about how flavorful a fighter is. Flavor is something that the player creates and assigns to his character. Class does not factor into it as much; some classes are tied tightly to flavor (druid, monk), and some less so (sorcerer, fighter), but I do not believe that makes the class itself more flavorful, and certainly not more flavorful than other classes. Take the example just above this post about how fighters are "friggin' awesome" because they can do things such as: I don't really agree that those are good reasons to play a fighter over other classes (excluding ToB), as those actions can be taken by other characters and probably done so more effectively. Heck, two of them (Barbarians lack dedication, bards don't write epics about wizards) aren't actual reasons, and the thing about being in top fighting form from levels 1 to 20 all the time as long as someone has a wand of CLW about can't be true since poisons, level drain, curses, etc exist and fighters do need to sleep to avoid fatigue/exhaustion. Bottom line: People can have fun playing fighters. There is no dispute about this. What the OP asked was why you'd play a fighter over another class for melee. I think this means someone should talk about what is unique to the fighter and how that makes the fighter worth playing. Ie, "Fighters get a lot of feats. This makes them worth playing over other classes, such as a melee cleric or ranger because their feats are powerful and allow lots of versatility on the battlefield. You can trip, disarm, bull rush, charge, and lock enemies down through your feats." [/QUOTE]
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Why be a 3.5 fighter?
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