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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Why be a 3.5 fighter?
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<blockquote data-quote="Fajita McJones" data-source="post: 5359952" data-attributes="member: 93075"><p>It is a concern, but if you're playing with Shock Trooper you're going to be using the "Heedless Charge" feature I mentioned before (when you charge and power attack you trade AC instead of attack bonus) and by that point you probably no longer give two sh*ts about your AC. If you're 8th level and charging for a full power attack (like you should be with that feat) you've dropped your armor by 10 for the rest of the round. It's around this point I just said screw it to being a giant tin can, picked up a really really really nice magic chain shirt for any time I might have been surprised and also bought some boots of striding and springing (which are dirt cheap and awesome).</p><p></p><p>I guess the main idea is trade a lot of protection for the ability to move 80 feet across the map and fell a foe in a round or two. You're doing so much damage that you're laying foes out before they can completely destroy you. It's risky, but it's also part of the fun.</p></blockquote><p></p>
[QUOTE="Fajita McJones, post: 5359952, member: 93075"] It is a concern, but if you're playing with Shock Trooper you're going to be using the "Heedless Charge" feature I mentioned before (when you charge and power attack you trade AC instead of attack bonus) and by that point you probably no longer give two sh*ts about your AC. If you're 8th level and charging for a full power attack (like you should be with that feat) you've dropped your armor by 10 for the rest of the round. It's around this point I just said screw it to being a giant tin can, picked up a really really really nice magic chain shirt for any time I might have been surprised and also bought some boots of striding and springing (which are dirt cheap and awesome). I guess the main idea is trade a lot of protection for the ability to move 80 feet across the map and fell a foe in a round or two. You're doing so much damage that you're laying foes out before they can completely destroy you. It's risky, but it's also part of the fun. [/QUOTE]
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Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Why be a 3.5 fighter?
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