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D&D Older Editions, OSR, & D&D Variants
Why be a 3.5 fighter?
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<blockquote data-quote="Fajita McJones" data-source="post: 5360343" data-attributes="member: 93075"><p>The only thing that would provoke an attack of opportunity is the Bull Rush at the beginning, but you have Imp. Bull Rush so that doesn't provoke anything. Everything else is resolved as a free action and doesn't provoke an attack of opportunity. That's rules-as-intended and how every DM I've ever talked to handles it at least. The thing is with some of the tactical feats you might need to determine the spirit of the law rather than the letter of the law. You're not tripping either of the two opponents, you're slamming one of them into each other and knocking them over like a row of dominoes and the most reasonable way the designers found to resolve that was with opposed trip checks. </p><p></p><p>Here's another example. There's one tactical feat built specifically for Paladins (and in my opinion is the only one a Paladin should ever spend feats taking, but that's for another thread) that is quite awesome called, well.. Awesome Smite. One of the features of that one is something called knockdown smite where after a smite (maybe a smite on a charge, I can't remember 100%) you get the chance to knock down your opponent as a free action. This is resolved by opposed trip checks as well, and if you fail your opponent can't try to trip you back. Now, as intended this is supposed to be a Paladin smiting a BBEG and bringing his sword down so hard in an overhand chop that after it connects the BBEG is laying on the ground in a crumpled mess instead of "he hits him, then he tries to trip him" but using the free trip check was the best way they found to do that mechanically.</p><p></p><p>If that makes the tactical feats sound really powerful, good. They are really powerful and the majority of them work best when used by Fighters who can meet the prereqs and still have room to focus on other areas of their character.</p></blockquote><p></p>
[QUOTE="Fajita McJones, post: 5360343, member: 93075"] The only thing that would provoke an attack of opportunity is the Bull Rush at the beginning, but you have Imp. Bull Rush so that doesn't provoke anything. Everything else is resolved as a free action and doesn't provoke an attack of opportunity. That's rules-as-intended and how every DM I've ever talked to handles it at least. The thing is with some of the tactical feats you might need to determine the spirit of the law rather than the letter of the law. You're not tripping either of the two opponents, you're slamming one of them into each other and knocking them over like a row of dominoes and the most reasonable way the designers found to resolve that was with opposed trip checks. Here's another example. There's one tactical feat built specifically for Paladins (and in my opinion is the only one a Paladin should ever spend feats taking, but that's for another thread) that is quite awesome called, well.. Awesome Smite. One of the features of that one is something called knockdown smite where after a smite (maybe a smite on a charge, I can't remember 100%) you get the chance to knock down your opponent as a free action. This is resolved by opposed trip checks as well, and if you fail your opponent can't try to trip you back. Now, as intended this is supposed to be a Paladin smiting a BBEG and bringing his sword down so hard in an overhand chop that after it connects the BBEG is laying on the ground in a crumpled mess instead of "he hits him, then he tries to trip him" but using the free trip check was the best way they found to do that mechanically. If that makes the tactical feats sound really powerful, good. They are really powerful and the majority of them work best when used by Fighters who can meet the prereqs and still have room to focus on other areas of their character. [/QUOTE]
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Why be a 3.5 fighter?
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