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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Why be a 3.5 fighter?
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<blockquote data-quote="Dross" data-source="post: 5360939" data-attributes="member: 33802"><p>Just being a bit pedantic: no buffs needed to START a fight.</p><p>It probably does need it to FINISH a fight though.</p><p></p><p>We don't use the Complete books so I can really only go on PHB classes (and currently trying MiniHB classes)</p><p>Playing stupid can be done "viably" by only 2 classes, </p><p>barbarian: which is somewhat counter-intuitive to me since they need some street/wilds smarts to survive;</p><p>and fighter: awaits orders to hit things hard or is dumb and hit things hard.</p><p></p><p>The rest require some smarts to use all those options usefully</p><p></p><p>Playing stupid could be fun for me but only for a short while. </p><p></p><p>While I agree that mechanically a fighter is "generally weaker" than the other classes (especially skill choice where it could easily be combat orientated), they are a class the allows for a lot of choice theme wise (at least initially, it has been diluted as more options become available for other classes [<img src="http://www.enworld.org/forum/images/smilies/rant.png" class="smilie" loading="lazy" alt=":rant:" title="Rant :rant:" data-shortname=":rant:" />Urban Ranger I'm looking at you]). The other martial classes all tend to have a specific theme as part of their core build.</p><p></p><p>Plus, I personally just like playing them <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":o" title="Eek! :o" data-smilie="9"data-shortname=":o" /></p></blockquote><p></p>
[QUOTE="Dross, post: 5360939, member: 33802"] Just being a bit pedantic: no buffs needed to START a fight. It probably does need it to FINISH a fight though. We don't use the Complete books so I can really only go on PHB classes (and currently trying MiniHB classes) Playing stupid can be done "viably" by only 2 classes, barbarian: which is somewhat counter-intuitive to me since they need some street/wilds smarts to survive; and fighter: awaits orders to hit things hard or is dumb and hit things hard. The rest require some smarts to use all those options usefully Playing stupid could be fun for me but only for a short while. While I agree that mechanically a fighter is "generally weaker" than the other classes (especially skill choice where it could easily be combat orientated), they are a class the allows for a lot of choice theme wise (at least initially, it has been diluted as more options become available for other classes [:rant:Urban Ranger I'm looking at you]). The other martial classes all tend to have a specific theme as part of their core build. Plus, I personally just like playing them :o [/QUOTE]
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D&D Older Editions, OSR, & D&D Variants
Why be a 3.5 fighter?
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