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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Why be a 3.5 fighter?
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<blockquote data-quote="pawsplay" data-source="post: 5361352" data-attributes="member: 15538"><p>... for 3 + Con modifier rounds, during which time they cannot use a number of useful tactics...</p><p></p><p></p><p></p><p>That's ridiculous. Light and most medium armor causes very modest penalties to Climb, Jump, and Swim, and by the time you can afford good heavy armor, you're not going to be failing any checks at all, unless you just want to show people it can be done.</p><p></p><p></p><p></p><p>I disagree entirely. Even the humble Weapon Focus is basically a percentage increase on your entire damage output, whatever that damage may be. Improved Sunder scales in effectiveness to match whatever weapons or items your opponents are wielding. Some feats in some situations have only a linear effect, but in general, the available of good feats scales upwards as you increase in level. Combining W Focus, Power Attack, and Impr Critical is substantially more than the some of its parts.</p><p></p><p>And wizards to not geometrically increase. They consistently hover at around 1.25 dice of damage per level, for about one spell per round, plus the occasional quickened spell or contingency, when firing at peak effectiveness. Spells that hold or harass foes become steadily more useful, but also harder to pull off. </p><p></p><p>Both fighters and wizards must contend with multiple variables. Everything in context.</p><p></p><p></p><p></p><p>Is it charity for the fighter to spend his entire attack action keeping the cleric alive? ... Avoiding a TPK is charity?</p><p></p><p>Also, spending an action in combat to buff yourself is not necessarily an action well spent. With that same spell, you could buff the fighter, who can use a full complement of actions to make use of it. It is, in fact, better for the cleric to buff both himself and the fighter, if the situation calls for the team to work at full efficiency. The cleric actually attacking is about the third thing down on the list worth doing.</p></blockquote><p></p>
[QUOTE="pawsplay, post: 5361352, member: 15538"] ... for 3 + Con modifier rounds, during which time they cannot use a number of useful tactics... That's ridiculous. Light and most medium armor causes very modest penalties to Climb, Jump, and Swim, and by the time you can afford good heavy armor, you're not going to be failing any checks at all, unless you just want to show people it can be done. I disagree entirely. Even the humble Weapon Focus is basically a percentage increase on your entire damage output, whatever that damage may be. Improved Sunder scales in effectiveness to match whatever weapons or items your opponents are wielding. Some feats in some situations have only a linear effect, but in general, the available of good feats scales upwards as you increase in level. Combining W Focus, Power Attack, and Impr Critical is substantially more than the some of its parts. And wizards to not geometrically increase. They consistently hover at around 1.25 dice of damage per level, for about one spell per round, plus the occasional quickened spell or contingency, when firing at peak effectiveness. Spells that hold or harass foes become steadily more useful, but also harder to pull off. Both fighters and wizards must contend with multiple variables. Everything in context. Is it charity for the fighter to spend his entire attack action keeping the cleric alive? ... Avoiding a TPK is charity? Also, spending an action in combat to buff yourself is not necessarily an action well spent. With that same spell, you could buff the fighter, who can use a full complement of actions to make use of it. It is, in fact, better for the cleric to buff both himself and the fighter, if the situation calls for the team to work at full efficiency. The cleric actually attacking is about the third thing down on the list worth doing. [/QUOTE]
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Why be a 3.5 fighter?
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