Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Why be a 3.5 fighter?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pawsplay" data-source="post: 5361699" data-attributes="member: 15538"><p>My point was that fighters won't be failing skill checks due to armor, unless they have unusually heavy armor and unusually low skill ranks. A fighter can swim in full plate armor at 3rd level or so in calm water. </p><p></p><p></p><p></p><p>But the rate at which they cast spells stays mostly the same. Wizard damage increases mostly linearally, and their endurance in a fight increases mostly linearally. Their overall effectiveness is geometrically increasing.... but that is equally true of the fighter, who becomes more damaging as well as more tough, meaning he, too, does more damage over more time.</p><p></p><p></p><p></p><p>For one thing: "Any creature adjacent to the wall when it is created may attempt a Reflex save to disrupt the wall as it is being formed. A successful save indicates that the spell automatically fails." I was mainly talking about spells with saves as opposed to environmental effects; it just so happens you picked a bad example. </p><p></p><p>Wall of ice is a different sort of spell. At 20th level, it has 60 hit points per section, which many fighters can destroy in a single round.</p><p></p><p></p><p></p><p>Well, it's an 8th level spell and has a shorter range. Those are two ways in which it is not as good: higher cost, and requiring you to be closer to your target.</p><p></p><p></p><p></p><p>Other than being Superman. And, of course, Batman is much more effective when he teams up with Superman, hence, the JLA.</p><p></p><p></p><p></p><p>Very apt. In a close range fight, a knife is more deadly, more reliable, and much more reusable than a gun.</p><p></p><p></p><p></p><p>Since the fighter is capable of saving the Cleric, that means that he is worth at least as much as the cleric. </p><p></p><p></p><p></p><p>Fighters are not meat shields. They can serve as one, but they are ultimately tactical specialists. Anyone who plays a fighter as a meat shield will likely be underwhelmed, just as anyone who plays a wizard as a living fireball wand. Specifically, there is nothing you can summon that has the feat selection of a fighter, and few things as versatile at tactics. Summoned creatures also don't have their own equipment, and they take a round to summon.</p><p></p><p>Other problems with summoned creatures: they are easily defeated by the second level spell, Magic Circle; they can be banished or dispelled; the duration is so short your opponents can often just retreat and regroup, leaving you the worse for one spell slot; they frequently require investments in spells or languages to be able to tactically direct them;... oh, yeah, and typically, they have worse numbers.</p><p></p><p></p><p></p><p>A fighter is one of the best equipped to handle a rust monster, actually. Rather than endanger his equipment, he can simply kill it with his bare hands, experiencing almost no danger at all.</p><p></p><p>Bebiliths can be easily dispatched by ranged attacks. </p><p></p><p></p><p></p><p>Why go there? And if you do, why not grab freedom of movement?</p><p></p><p></p><p></p><p>... ranged attacks...</p><p></p><p></p><p></p><p>Seriously? An allip is dead against a fighter. If he doesn't have any magical weapons, he can always run away.</p><p></p><p></p><p></p><p>Good thing you have good Fortitude saves.</p><p></p><p></p><p></p><p>Which you can kill with your composite bow.</p><p></p><p></p><p></p><p>And only grants you relatively straightforward monters, not fully featured cohorts. And who can still be banished, hedged, etc.</p><p></p><p></p><p></p><p>That's utter bollocks. A fighter can take on a wolf... even in melee, which doesn't even have to happen. And a 1st level fighter is the best chance an animal companion is very going to have at the heavyweight title. After that, it only gets worse for the animal. At 20th level, the wolf has ... BAB +10. And it has to be taught its tricks.</p><p></p><p>A human 1st level fighter could take Toughness, Combat Expertise, and Improved Trip (not that I'm recommending this combo, but...) and have more hit points, a higher to-hit bonus, a better AC, and a better shot at tripping opponents. He can't... well, he can't track by scent.</p></blockquote><p></p>
[QUOTE="pawsplay, post: 5361699, member: 15538"] My point was that fighters won't be failing skill checks due to armor, unless they have unusually heavy armor and unusually low skill ranks. A fighter can swim in full plate armor at 3rd level or so in calm water. But the rate at which they cast spells stays mostly the same. Wizard damage increases mostly linearally, and their endurance in a fight increases mostly linearally. Their overall effectiveness is geometrically increasing.... but that is equally true of the fighter, who becomes more damaging as well as more tough, meaning he, too, does more damage over more time. For one thing: "Any creature adjacent to the wall when it is created may attempt a Reflex save to disrupt the wall as it is being formed. A successful save indicates that the spell automatically fails." I was mainly talking about spells with saves as opposed to environmental effects; it just so happens you picked a bad example. Wall of ice is a different sort of spell. At 20th level, it has 60 hit points per section, which many fighters can destroy in a single round. Well, it's an 8th level spell and has a shorter range. Those are two ways in which it is not as good: higher cost, and requiring you to be closer to your target. Other than being Superman. And, of course, Batman is much more effective when he teams up with Superman, hence, the JLA. Very apt. In a close range fight, a knife is more deadly, more reliable, and much more reusable than a gun. Since the fighter is capable of saving the Cleric, that means that he is worth at least as much as the cleric. Fighters are not meat shields. They can serve as one, but they are ultimately tactical specialists. Anyone who plays a fighter as a meat shield will likely be underwhelmed, just as anyone who plays a wizard as a living fireball wand. Specifically, there is nothing you can summon that has the feat selection of a fighter, and few things as versatile at tactics. Summoned creatures also don't have their own equipment, and they take a round to summon. Other problems with summoned creatures: they are easily defeated by the second level spell, Magic Circle; they can be banished or dispelled; the duration is so short your opponents can often just retreat and regroup, leaving you the worse for one spell slot; they frequently require investments in spells or languages to be able to tactically direct them;... oh, yeah, and typically, they have worse numbers. A fighter is one of the best equipped to handle a rust monster, actually. Rather than endanger his equipment, he can simply kill it with his bare hands, experiencing almost no danger at all. Bebiliths can be easily dispatched by ranged attacks. Why go there? And if you do, why not grab freedom of movement? ... ranged attacks... Seriously? An allip is dead against a fighter. If he doesn't have any magical weapons, he can always run away. Good thing you have good Fortitude saves. Which you can kill with your composite bow. And only grants you relatively straightforward monters, not fully featured cohorts. And who can still be banished, hedged, etc. That's utter bollocks. A fighter can take on a wolf... even in melee, which doesn't even have to happen. And a 1st level fighter is the best chance an animal companion is very going to have at the heavyweight title. After that, it only gets worse for the animal. At 20th level, the wolf has ... BAB +10. And it has to be taught its tricks. A human 1st level fighter could take Toughness, Combat Expertise, and Improved Trip (not that I'm recommending this combo, but...) and have more hit points, a higher to-hit bonus, a better AC, and a better shot at tripping opponents. He can't... well, he can't track by scent. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Why be a 3.5 fighter?
Top