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Why be a 3.5 fighter?
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<blockquote data-quote="Nifft" data-source="post: 5361759" data-attributes="member: 6562"><p>Unless you intended to accuse someone of deliberate falsehood, you might want to tone down the rhetoric.</p><p></p><p> Lucky for him he comes with a free Druid, isn't it.</p><p></p><p> Fighter gets 10+con hp; Wolf gets 2d8+4 (13) hp. A Fighter with a 15 Con loses. Advantage: Wolf.</p><p></p><p>Wolf has AC 14 (touch 12, flat-foot 12). A Fighter might be in scale mail (AC 14), plus a shield or a Dex bonus. Advantage: Fighter.</p><p></p><p>The Fighter's speed in that scale mail is 20 ft. (4 squares). The wolf's speed is 50 ft. (10 squares). Advantage: Wolf.</p><p></p><p>The Wolf's attack bonus is +3. A Fighter with a 14 Str or higher beats this, and 15 can be expected. Advantage: Fighter.</p><p></p><p>The Wolf's saves are 5/5/1. The Fighter is worse at Fort unless his Con is 16 or higher, he can't win Reflex, and he could tie or win Will if Wisdom was a priority. Advantage: Wolf.</p><p></p><p>The Wolf's skills include spot and listen, and it has a half-decent bonus on them (though not as high as a dedicated 1st-level human could have). The wolf can track by scent, but who cares, that's not going to matter in combat. Perhaps I value Spot and Listen too highly, but they seem to be the skills that get checked the most often, and the skills where a high result is rewarded in many combat situations. Skill advantage: Wolf.</p><p></p><p>The Fighter can expect to be swinging around a longsword (if he is using a shield) or a greatsword. The damage on his greatsword is probably 2d6+4, but even a longsword used by a Fighter with a 15 Strength is better damage than the Wolf's 1d6+1. Advantage: Fighter.</p><p></p><p>However, the Wolf can initiate a trip attempt with every hit. This is very good. The best tactic that melee types can hope for is Improved Trip + Combat Reflexes, because standing up provokes an AoO, and you can re-trip on an AoO. The Wolf lacks Combat Reflexes, but he's got the Improved Trip angle covered. A human Fighter could have the required feats at level 1, but none of the others could*. Also, the Fighter's prerequisite feat demands a 13 Int, which is painful for a Fighter, because he has to invest in Str, Con, Dex and Wis already. Finally, the Fighter probably wants a trip weapon like a flail or halberd, which lowers his damage a trifle. Advantage: Wolf.</p><p></p><p>Wolves are cute and cuddly, and chicks dig them. If you walk around with a Fighter on a leash, you won't get any chicks. Advantage: Wolf.</p><p></p><p>*) I'm counting Weapon Focus as a requirement, since without it the Fighter would not decisively beat the Wolf's attack bonus.</p><p></p><p>- - -</p><p></p><p>They're more evenly matched than I had remembered. Still, the wolf wins on HP, saves, skills, and tactical maneuvers. The ability to charge an archer 100 ft. away is just gravy.</p><p></p><p>Cheers, -- N</p></blockquote><p></p>
[QUOTE="Nifft, post: 5361759, member: 6562"] Unless you intended to accuse someone of deliberate falsehood, you might want to tone down the rhetoric. Lucky for him he comes with a free Druid, isn't it. Fighter gets 10+con hp; Wolf gets 2d8+4 (13) hp. A Fighter with a 15 Con loses. Advantage: Wolf. Wolf has AC 14 (touch 12, flat-foot 12). A Fighter might be in scale mail (AC 14), plus a shield or a Dex bonus. Advantage: Fighter. The Fighter's speed in that scale mail is 20 ft. (4 squares). The wolf's speed is 50 ft. (10 squares). Advantage: Wolf. The Wolf's attack bonus is +3. A Fighter with a 14 Str or higher beats this, and 15 can be expected. Advantage: Fighter. The Wolf's saves are 5/5/1. The Fighter is worse at Fort unless his Con is 16 or higher, he can't win Reflex, and he could tie or win Will if Wisdom was a priority. Advantage: Wolf. The Wolf's skills include spot and listen, and it has a half-decent bonus on them (though not as high as a dedicated 1st-level human could have). The wolf can track by scent, but who cares, that's not going to matter in combat. Perhaps I value Spot and Listen too highly, but they seem to be the skills that get checked the most often, and the skills where a high result is rewarded in many combat situations. Skill advantage: Wolf. The Fighter can expect to be swinging around a longsword (if he is using a shield) or a greatsword. The damage on his greatsword is probably 2d6+4, but even a longsword used by a Fighter with a 15 Strength is better damage than the Wolf's 1d6+1. Advantage: Fighter. However, the Wolf can initiate a trip attempt with every hit. This is very good. The best tactic that melee types can hope for is Improved Trip + Combat Reflexes, because standing up provokes an AoO, and you can re-trip on an AoO. The Wolf lacks Combat Reflexes, but he's got the Improved Trip angle covered. A human Fighter could have the required feats at level 1, but none of the others could*. Also, the Fighter's prerequisite feat demands a 13 Int, which is painful for a Fighter, because he has to invest in Str, Con, Dex and Wis already. Finally, the Fighter probably wants a trip weapon like a flail or halberd, which lowers his damage a trifle. Advantage: Wolf. Wolves are cute and cuddly, and chicks dig them. If you walk around with a Fighter on a leash, you won't get any chicks. Advantage: Wolf. *) [size=0]I'm counting Weapon Focus as a requirement, since without it the Fighter would not decisively beat the Wolf's attack bonus.[/size] - - - They're more evenly matched than I had remembered. Still, the wolf wins on HP, saves, skills, and tactical maneuvers. The ability to charge an archer 100 ft. away is just gravy. Cheers, -- N [/QUOTE]
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Why be a 3.5 fighter?
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