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NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Why be a 3.5 fighter?
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<blockquote data-quote="StreamOfTheSky" data-source="post: 5361794" data-attributes="member: 35909"><p>It's an extremely common "internet fact" that animal companion is stronger than fighter, you're far from the first person to say so, and it really irritates me, sorry.</p><p></p><p></p><p></p><p>By your post, I thought you meant the companion itself was stronger. Anything with a full spellcaster buff machine is good, doesn't make the thing getting buffed good. In terms of resources, a druid buffs his companion, a wizard buffs the fighter, both are down a spell. D&D's a team game, not a singles matchup. As long as the casters buffing the deignated meat shield, doesn't much matter which meat shield it is.</p><p></p><p></p><p></p><p>Heh, I play with high point buy (and usualy dwarf if making a fighter), guess I'm used to high scores. Still, Wolf is basically winning by 1 hp, and only the 1st level, it's barely a win.</p><p></p><p></p><p></p><p>Wolf's bonus is +3 because it took Weapon Focus. Without that feat, Fighter's at +3 with a 14 str or a +4 with 16 str (most important stat, a 16 starting is fair to assume for many games...). With that feat, each has another +1. Fighter wins. If the wolf spends its only feat and Fighter gets better stuff, possible tie.</p><p></p><p></p><p></p><p>Wolf wins, but I think you're overstating the importance of Reflex, especially at level 1. Other than reflex, they're fairly even, wolf has +1 fort save on fighter.</p><p></p><p></p><p></p><p>I don't think spot/listen make that large a difference in combat for melee classes, I'd call this irrelevant for the comparison, mostly. Otherwise...Fighter can talk. Fighter can presumably talk his way out of some fights or garner a surrender. If you're going to include spot/listen as relevant, I call it a draw. Tie.</p><p></p><p></p><p></p><p>A huge margin. Wolf might trip something it hits. Fighter most likely will <strong>kill</strong> or incapacitate what he hits.</p><p></p><p></p><p></p><p>Level 1 Human Fighter could have a Guisarme with Combat Reflexes, Expertise, and Improved Trip. Dwarf Fighter has all of that but Combat Reflexes. Tie.</p><p></p><p></p><p></p><p>If you walk around with a Fighter on your leash, you'll get extremely kinky chicks. Tie. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 5361794, member: 35909"] It's an extremely common "internet fact" that animal companion is stronger than fighter, you're far from the first person to say so, and it really irritates me, sorry. By your post, I thought you meant the companion itself was stronger. Anything with a full spellcaster buff machine is good, doesn't make the thing getting buffed good. In terms of resources, a druid buffs his companion, a wizard buffs the fighter, both are down a spell. D&D's a team game, not a singles matchup. As long as the casters buffing the deignated meat shield, doesn't much matter which meat shield it is. Heh, I play with high point buy (and usualy dwarf if making a fighter), guess I'm used to high scores. Still, Wolf is basically winning by 1 hp, and only the 1st level, it's barely a win. Wolf's bonus is +3 because it took Weapon Focus. Without that feat, Fighter's at +3 with a 14 str or a +4 with 16 str (most important stat, a 16 starting is fair to assume for many games...). With that feat, each has another +1. Fighter wins. If the wolf spends its only feat and Fighter gets better stuff, possible tie. Wolf wins, but I think you're overstating the importance of Reflex, especially at level 1. Other than reflex, they're fairly even, wolf has +1 fort save on fighter. I don't think spot/listen make that large a difference in combat for melee classes, I'd call this irrelevant for the comparison, mostly. Otherwise...Fighter can talk. Fighter can presumably talk his way out of some fights or garner a surrender. If you're going to include spot/listen as relevant, I call it a draw. Tie. A huge margin. Wolf might trip something it hits. Fighter most likely will [b]kill[/b] or incapacitate what he hits. Level 1 Human Fighter could have a Guisarme with Combat Reflexes, Expertise, and Improved Trip. Dwarf Fighter has all of that but Combat Reflexes. Tie. If you walk around with a Fighter on your leash, you'll get extremely kinky chicks. Tie. :p [/QUOTE]
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Why be a 3.5 fighter?
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