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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Why be a 3.5 fighter?
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<blockquote data-quote="pawsplay" data-source="post: 5362415" data-attributes="member: 15538"><p>Let's build a riding dog emulator.</p><p></p><p>Dog Boy</p><p>Str 15, Dex 12, Con 14, Int 13, Wis 10, Cha 8</p><p>Feats: Combat Expertise, Improved Trip, Dodge</p><p>Skills: Jump 4 (+2), Listen 2 (+2), Spot 2 (+2), Swim 4 (-2)</p><p>Gear: scale mail, halberd, longsword, heavy shield, and javelin</p><p>AC 16 (+4 armor, +1 Dex, +1 dodge)</p><p></p><p>His skills aren't great, but he can easily detect a riding dog on open ground, actually.</p><p></p><p>If the riding dog wins initiative, charges, and trips, he has a good shot at winning. However, there is only about a 1/8 chance of that happening (and incidentally a 1/32 chance of tripping itself). Otherwise, Dog Boy readies versus a charge (average damage 17). Dog Boy needs only a touch attack to hit with a trip attempt, has a better chance of tripping, has ZERO chance of being tripped, and does more damage with his followup, which is fairly likely to hit a prone riding dog.</p><p></p><p>In toe to toe combat, he can boost his AC to 21 using a shield and Combat Expertise, being harder to hit while hitting more often, doing more damage. Donning a shield is a move action. </p><p></p><p>The riding dog is probably toast. And this is a very nearly ideal fight for the riding dog, on its own terms; Dog Boy has no reach and is not a dwarf.</p></blockquote><p></p>
[QUOTE="pawsplay, post: 5362415, member: 15538"] Let's build a riding dog emulator. Dog Boy Str 15, Dex 12, Con 14, Int 13, Wis 10, Cha 8 Feats: Combat Expertise, Improved Trip, Dodge Skills: Jump 4 (+2), Listen 2 (+2), Spot 2 (+2), Swim 4 (-2) Gear: scale mail, halberd, longsword, heavy shield, and javelin AC 16 (+4 armor, +1 Dex, +1 dodge) His skills aren't great, but he can easily detect a riding dog on open ground, actually. If the riding dog wins initiative, charges, and trips, he has a good shot at winning. However, there is only about a 1/8 chance of that happening (and incidentally a 1/32 chance of tripping itself). Otherwise, Dog Boy readies versus a charge (average damage 17). Dog Boy needs only a touch attack to hit with a trip attempt, has a better chance of tripping, has ZERO chance of being tripped, and does more damage with his followup, which is fairly likely to hit a prone riding dog. In toe to toe combat, he can boost his AC to 21 using a shield and Combat Expertise, being harder to hit while hitting more often, doing more damage. Donning a shield is a move action. The riding dog is probably toast. And this is a very nearly ideal fight for the riding dog, on its own terms; Dog Boy has no reach and is not a dwarf. [/QUOTE]
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Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Why be a 3.5 fighter?
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