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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Why be a 3.5 fighter?
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<blockquote data-quote="Nifft" data-source="post: 5363187" data-attributes="member: 6562"><p>The dog's speed (40 ft. = 8 squares = charge 16 squares) means he can get into melee with ranged attackers & spell-slingers much more easily.</p><p></p><p>The dog's +5 bonus to Reflex saves means he can avoid breath weapons & low-level save-or-suck spells like <em>entangle</em> & <em>grease</em>.</p><p></p><p>Large foes and quadrupeds are certainly a problem for trippers, as are critters which can't be tripped (like Oozes) and flying monsters. But all of those things are more common as level increases, and we're only talking about 1st level.</p><p></p><p>Above 1st level the Fighter beats the Riding Dog, but as level goes up he starts to get his ass kicked by spellcasters.</p><p></p><p> Not really. The dog is AC 16 for every opponent, while your dude is AC 15 for all but one, <u>or</u> your dude has a higher AC but he can't use Improved Trip, <u>or</u> your dude has an equal AC but he's -2 to attack rather than his usual -1.</p><p></p><p>NONE of those are a decisive win, since you're worse in two ways to be better in one.</p><p></p><p> I'm saying that the Riding Dog can take Weapon Focus in place of Alertness, so the Riding Dog can get an additional +1, for a total of +4. (He still beats the Fighter in useful skills even without Alertness.)</p><p></p><p>I mentioned that Weapon Focus should be considered mandatory for both parties for just this reason.</p><p></p><p>- - -</p><p></p><p>Your Fighter's targets are:</p><p>- Move 40 ft.</p><p>- Jump +8</p><p>- AC 16</p><p>- F+5 / R+5 / W+1</p><p>- HP 13</p><p>- Attack +4 (1d6+3 and Trip at +1, cannot be counter-tripped)</p><p></p><p>Cheers, -- N</p></blockquote><p></p>
[QUOTE="Nifft, post: 5363187, member: 6562"] The dog's speed (40 ft. = 8 squares = charge 16 squares) means he can get into melee with ranged attackers & spell-slingers much more easily. The dog's +5 bonus to Reflex saves means he can avoid breath weapons & low-level save-or-suck spells like [i]entangle[/i] & [i]grease[/i]. Large foes and quadrupeds are certainly a problem for trippers, as are critters which can't be tripped (like Oozes) and flying monsters. But all of those things are more common as level increases, and we're only talking about 1st level. Above 1st level the Fighter beats the Riding Dog, but as level goes up he starts to get his ass kicked by spellcasters. Not really. The dog is AC 16 for every opponent, while your dude is AC 15 for all but one, [u]or[/u] your dude has a higher AC but he can't use Improved Trip, [u]or[/u] your dude has an equal AC but he's -2 to attack rather than his usual -1. NONE of those are a decisive win, since you're worse in two ways to be better in one. I'm saying that the Riding Dog can take Weapon Focus in place of Alertness, so the Riding Dog can get an additional +1, for a total of +4. (He still beats the Fighter in useful skills even without Alertness.) I mentioned that Weapon Focus should be considered mandatory for both parties for just this reason. - - - Your Fighter's targets are: - Move 40 ft. - Jump +8 - AC 16 - F+5 / R+5 / W+1 - HP 13 - Attack +4 (1d6+3 and Trip at +1, cannot be counter-tripped) Cheers, -- N [/QUOTE]
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D&D Older Editions, OSR, & D&D Variants
Why be a 3.5 fighter?
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