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Why be a 3.5 fighter?
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<blockquote data-quote="Borthos" data-source="post: 5364394" data-attributes="member: 93344"><p>Basically, I keep hearing (in a long list of posts this generality) "The Fighter has no flavor nor good abilities so he must be terrible!" </p><p></p><p>Well first there are the abilities. Having so many feats means customization. Customization is good. You can take any weapon and do anything you want with it. You may have to multiclass to get a class skill you need, but to me, the only downside for fighters is the limited class skill selection.</p><p></p><p>Straight fighters are powerful, no matter what level, no matter what game. You guys are also assuming strength based fighter builds. What about Weapon Finesse? Dex based Fighter? I don't wanna hear "Well why not play a Swashbuckler?" or some other class, because I don't want to play one, because this character spent his life honing his martial prowess with the Mohoocan Bloodgobbler sword, or any other weapon, and it takes finesse and dedication to do. Fighter. Maybe he's an Asian themed Tai Chi Swordmaster who lost his way and doesn't see a reason for hand to hand martial arts? Fighter.</p><p></p><p>The Fighter's flavor and playability comes from the player. Almost every other class out there has it's own flavor, it's own specific way to play that class. The Fighter is Tabula Rasa for D&D. Do what you want, how you want it, with whatever you want to do it with.</p></blockquote><p></p>
[QUOTE="Borthos, post: 5364394, member: 93344"] Basically, I keep hearing (in a long list of posts this generality) "The Fighter has no flavor nor good abilities so he must be terrible!" Well first there are the abilities. Having so many feats means customization. Customization is good. You can take any weapon and do anything you want with it. You may have to multiclass to get a class skill you need, but to me, the only downside for fighters is the limited class skill selection. Straight fighters are powerful, no matter what level, no matter what game. You guys are also assuming strength based fighter builds. What about Weapon Finesse? Dex based Fighter? I don't wanna hear "Well why not play a Swashbuckler?" or some other class, because I don't want to play one, because this character spent his life honing his martial prowess with the Mohoocan Bloodgobbler sword, or any other weapon, and it takes finesse and dedication to do. Fighter. Maybe he's an Asian themed Tai Chi Swordmaster who lost his way and doesn't see a reason for hand to hand martial arts? Fighter. The Fighter's flavor and playability comes from the player. Almost every other class out there has it's own flavor, it's own specific way to play that class. The Fighter is Tabula Rasa for D&D. Do what you want, how you want it, with whatever you want to do it with. [/QUOTE]
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Why be a 3.5 fighter?
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