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D&D Older Editions, OSR, & D&D Variants
Why be a 3.5 fighter?
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<blockquote data-quote="pawsplay" data-source="post: 5364532" data-attributes="member: 15538"><p>AC is not as good as a tricked out cleric, and damage is going to be lower than a power attacking barbarian, but I might play something like this. It's too bad there's not room in the budget for an adamantine weapon, but he can beat a CR 11 stone golem's DR with every single damage roll in melee, so that's probably an ok risk.</p><p></p><p>Basically, a fairly high mobility melee/ranged double threat, who can understudy the rogue with magic item use and perception. Very fun, totally able to go toe to toe with CR-appropriate dragons, and very buffable. Damage output in melee is in the neighborhood of 35 hp/round, compared to about 36-72 for a wizard with Empowered Fireball and let's say 70 or so for a raging barbarian with a two-hander using PA. </p><p></p><p>Human Fighter 12</p><p>Str 16 (20), Dex 12 (14), Con 14 (16), Int 14, Wis 9, Cha 10</p><p>Initiative +6</p><p>AC 22 (+2 Dex +7 armor +2 shield +1 deflection)</p><p>hit points 106</p><p>Fort +14 (+8 +3 Con +3 resistance), Will +8 (+4 -1 Wis +3 resistance +2 misc), Ref +9 (+4 +2 Dex +3 resistance)</p><p>BAB +12/+7/+2, melee +17, ranged +14, grapple +17</p><p>Speed 40 feet</p><p></p><p>Feats: EWP (bastard sword) (B), Iron Will, Blind-Fight, Skill focus (UMD), Magical Affinity, Point Blank Shot, W focus (bastard sword), W Spec (bastard sword), W focus (longbow), W Spec (longbow), Precise Shot, Improved Initiative, Combat Reflexes.</p><p>Skills: Handle Animal 5 (+5), Climb 6 (+9), Jump 6 (+9), Listen 7 (+6), Ride 15 (+17, rapid dismount +15), Spellcraft 1 (+5), Spot 7 (+6), Use Magic Device 7 (+12).</p><p></p><p>Attacks:</p><p>+3 bastard sword +21/+16/+11 1d10+10/19-20</p><p>+3 bastard sword (two-handed) +20/+15/+10 1d10+12/19-20 (drops AC by 2)</p><p>+1 composite longbow +18/+13/+8 1d8+9/x3 (drops AC by 2)</p><p>cold iron morningstar +17/+12/+7</p><p></p><p>Equipment</p><p>bastard sword +3 18335</p><p>cold iron morningstar 16 gp</p><p>+2 elven chain 8150 (AC -2)</p><p>+1 composite longbow (Str +5) 2900</p><p>+1 buckler 1165</p><p>amulet of health +2 4000</p><p>gloves of dexterity +2 4000</p><p>cloak of resistance +3 9000</p><p>ring of protection +1 2000</p><p>belt of giant strength +4 16000</p><p>bracers of archery, lesser 5000</p><p>boots of striding and springing 5000</p><p>handy haversack 2000</p><p>potion of prot from evil (x6) 300 gp</p><p>oil of magic weapon (x6) 300</p><p>wand of cure light wounds 750</p><p>100 cold iron arrows 4</p><p>100 silver arrows 6</p><p>= 83926</p></blockquote><p></p>
[QUOTE="pawsplay, post: 5364532, member: 15538"] AC is not as good as a tricked out cleric, and damage is going to be lower than a power attacking barbarian, but I might play something like this. It's too bad there's not room in the budget for an adamantine weapon, but he can beat a CR 11 stone golem's DR with every single damage roll in melee, so that's probably an ok risk. Basically, a fairly high mobility melee/ranged double threat, who can understudy the rogue with magic item use and perception. Very fun, totally able to go toe to toe with CR-appropriate dragons, and very buffable. Damage output in melee is in the neighborhood of 35 hp/round, compared to about 36-72 for a wizard with Empowered Fireball and let's say 70 or so for a raging barbarian with a two-hander using PA. Human Fighter 12 Str 16 (20), Dex 12 (14), Con 14 (16), Int 14, Wis 9, Cha 10 Initiative +6 AC 22 (+2 Dex +7 armor +2 shield +1 deflection) hit points 106 Fort +14 (+8 +3 Con +3 resistance), Will +8 (+4 -1 Wis +3 resistance +2 misc), Ref +9 (+4 +2 Dex +3 resistance) BAB +12/+7/+2, melee +17, ranged +14, grapple +17 Speed 40 feet Feats: EWP (bastard sword) (B), Iron Will, Blind-Fight, Skill focus (UMD), Magical Affinity, Point Blank Shot, W focus (bastard sword), W Spec (bastard sword), W focus (longbow), W Spec (longbow), Precise Shot, Improved Initiative, Combat Reflexes. Skills: Handle Animal 5 (+5), Climb 6 (+9), Jump 6 (+9), Listen 7 (+6), Ride 15 (+17, rapid dismount +15), Spellcraft 1 (+5), Spot 7 (+6), Use Magic Device 7 (+12). Attacks: +3 bastard sword +21/+16/+11 1d10+10/19-20 +3 bastard sword (two-handed) +20/+15/+10 1d10+12/19-20 (drops AC by 2) +1 composite longbow +18/+13/+8 1d8+9/x3 (drops AC by 2) cold iron morningstar +17/+12/+7 Equipment bastard sword +3 18335 cold iron morningstar 16 gp +2 elven chain 8150 (AC -2) +1 composite longbow (Str +5) 2900 +1 buckler 1165 amulet of health +2 4000 gloves of dexterity +2 4000 cloak of resistance +3 9000 ring of protection +1 2000 belt of giant strength +4 16000 bracers of archery, lesser 5000 boots of striding and springing 5000 handy haversack 2000 potion of prot from evil (x6) 300 gp oil of magic weapon (x6) 300 wand of cure light wounds 750 100 cold iron arrows 4 100 silver arrows 6 = 83926 [/QUOTE]
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Community
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Why be a 3.5 fighter?
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