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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Why be a 3.5 fighter?
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<blockquote data-quote="pawsplay" data-source="post: 5368357" data-attributes="member: 15538"><p>Firstly,</p><ul> <li data-xf-list-type="ul">Movement only provokes one AoO. </li> <li data-xf-list-type="ul">Uneven flagstones or hewn store are Balance DC 10 + slipperiness if you run or charge. </li> <li data-xf-list-type="ul">The grease spell forces a Reflexes save, not a Balance check, unless you try to move. </li> <li data-xf-list-type="ul">"When making a melee attack against a target that isn’t adjacent to you (such as with a reach weapon), use the rules for determining cover from ranged attacks."</li> </ul><p></p><p>I forgot that Combat Reflexes allows AoOs when flat-footed for any reason, so the scenario would be the less favorable one. My bad. The first two fighters in will each take an AoO while benefitting from +4 AC from Total Defense. </p><p></p><p>Yes, even the ones with their bows. One-handed, the fighter's bastard sword will automatically do enough damage to sever a head.</p><p></p><p>I haven't seen the episode of Angel Summoner and the BMX Bandit where the Angel Summoner gets killed in one round by a charging hydra. That can happen to a less tough character in this situation.</p><p></p><p>Healing the fighter one time each round uses likely less spells than a wizard would need to successfully incapacitate the hydra, especially since some very basic assistance from the wizard would render the fighter virtually unhittable. </p><p></p><p>Dandu, I have already told you before that I consider picking at details to be wasteful discussion. I am not going to respond to any more elaborate tactical scenarios WRT the hydra. It really has little to do with how the fighter is cool, only how single class parties have to exercise more than usual caution when fighting especially irritating opponents under extraordinarily unfavorable circumstances. How a fighter fares against a hydra "in close quarters" has about as much relevance as how a wizard fares against a golem in an anti-magic zone. Plus, you're posting all these ridiculous big beater fights right after asking to see a powerful and versatile combatant; that's some serious goal post moving.</p><p></p><p>The problem with arguing with people who disparage fighters is that since they don't like or play them, they tend to have very little experience playing them in-game. I don't know that necessarily applies to everyone who has decided to jump into this "why to play a fighter" thread and tried to explain why not to play one, but I get the sense that many of these scenarios have not been considered realistically.</p><p></p><p>Like the lich. It is very likely that in a real fight, the fighter runs up to the lich, the wizard counterspells the contingency or anything else the lich tries to do, and the fighter proceeds to whale on the lich. It's not Angel Summoner and the BMX bandit so much as Colossus + Wolverine executing a fastball special. </p><p></p><p>In a real scenario, when you've got a hydra in a small space, black dragon in open ground, etc., the result is usually a stalemate. There is no really good reason to melee the hydra in a "fair fight;" either you shoot it to death, burn it to death, or you... leave and come back with the means to shoot and/or burn it to death.</p></blockquote><p></p>
[QUOTE="pawsplay, post: 5368357, member: 15538"] Firstly, [LIST] [*]Movement only provokes one AoO. [*]Uneven flagstones or hewn store are Balance DC 10 + slipperiness if you run or charge. [*]The grease spell forces a Reflexes save, not a Balance check, unless you try to move. [*]"When making a melee attack against a target that isn’t adjacent to you (such as with a reach weapon), use the rules for determining cover from ranged attacks." [/LIST] I forgot that Combat Reflexes allows AoOs when flat-footed for any reason, so the scenario would be the less favorable one. My bad. The first two fighters in will each take an AoO while benefitting from +4 AC from Total Defense. Yes, even the ones with their bows. One-handed, the fighter's bastard sword will automatically do enough damage to sever a head. I haven't seen the episode of Angel Summoner and the BMX Bandit where the Angel Summoner gets killed in one round by a charging hydra. That can happen to a less tough character in this situation. Healing the fighter one time each round uses likely less spells than a wizard would need to successfully incapacitate the hydra, especially since some very basic assistance from the wizard would render the fighter virtually unhittable. Dandu, I have already told you before that I consider picking at details to be wasteful discussion. I am not going to respond to any more elaborate tactical scenarios WRT the hydra. It really has little to do with how the fighter is cool, only how single class parties have to exercise more than usual caution when fighting especially irritating opponents under extraordinarily unfavorable circumstances. How a fighter fares against a hydra "in close quarters" has about as much relevance as how a wizard fares against a golem in an anti-magic zone. Plus, you're posting all these ridiculous big beater fights right after asking to see a powerful and versatile combatant; that's some serious goal post moving. The problem with arguing with people who disparage fighters is that since they don't like or play them, they tend to have very little experience playing them in-game. I don't know that necessarily applies to everyone who has decided to jump into this "why to play a fighter" thread and tried to explain why not to play one, but I get the sense that many of these scenarios have not been considered realistically. Like the lich. It is very likely that in a real fight, the fighter runs up to the lich, the wizard counterspells the contingency or anything else the lich tries to do, and the fighter proceeds to whale on the lich. It's not Angel Summoner and the BMX bandit so much as Colossus + Wolverine executing a fastball special. In a real scenario, when you've got a hydra in a small space, black dragon in open ground, etc., the result is usually a stalemate. There is no really good reason to melee the hydra in a "fair fight;" either you shoot it to death, burn it to death, or you... leave and come back with the means to shoot and/or burn it to death. [/QUOTE]
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Why be a 3.5 fighter?
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