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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Why be a 3.5 fighter?
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<blockquote data-quote="pawsplay" data-source="post: 5370303" data-attributes="member: 15538"><p>Having made the argument the fighter is good at what he does, I do want to reiterate that the fighter was still built somewhat weak. Although it's difficult to compare apples to oranges, it does seem like the fighter is not as solid as his specialty as the rogue or sorcerer is at theirs. One thing I like about Pathfinder is the slight beefing up the fighter gets. This is the same character I posted, updated to Pathfinder, for the benefit of those not familiar with the Pathfinder rules. Note the fighter picks up a couple of minor abilities and a numerical increase to his fighting abilities in the form of weapon training and benefits from the more flexible cross-class skills rules. Keeping in mind that members of other classes get some bennies, too, I think this does go a way toward making the fighter more powerful. Example:</p><p></p><p>Human Fighter 12</p><p>Str 18 (22), Dex 12 (14), Con 14 (16), Int 14, Wis 9, Cha 10</p><p>Initiative +6</p><p>AC 22 (+2 Dex +7 armor +2 shield +1 deflection)</p><p>hit points 118</p><p>Fort +14 (+8 +3 Con +3 resistance), Will +8 (+4 -1 Wis +3 resistance +2 misc) (+11 versus fear), Ref +9 (+4 +2 Dex +3 resistance)</p><p>BAB +12/+7/+2, melee +18, ranged +14, grapple +18</p><p>Speed 40 feet</p><p>Special abilities: bravery +3, armor training 3, weapon training (heavy blades +2, bows +1)</p><p></p><p>Feats: EWP (bastard sword) (B), Iron Will, Blind-Fight, Skill focus (UMD), Magical Affinity, Point Blank Shot, W focus (bastard sword), W Spec (bastard sword), W focus (longbow), W Spec (longbow), Precise Shot, Improved Initiative, Combat Reflexes, Power Attack, Deadly Aim.</p><p>Skills: Acrobatics 2 (+4), Climb 12 (+21), Handle Animal 6 (+6), Perception 12 (+11), Ride 12 (+17), Spellcraft 2 (+6), Use Magic Device 12 (+22), Swim 2 (+9)</p><p></p><p>Attacks:</p><p>+3 bastard sword +24/+19/+14 1d10+13/19-20</p><p>+3 bastard sword (two-handed) +23/+18/+13 1d10+16/19-20 (drops AC by 2)</p><p>+1 composite longbow +19/+14/+9 1d8+11/x3 (drops AC by 2)</p><p>cold iron morningstar +18/+13/+8 1d8+6</p><p></p><p>Equipment</p><p>bastard sword +3 18335</p><p>cold iron morningstar 16 gp</p><p>+2 elven chain 8150 (ACP -2)</p><p>+1 composite longbow (Str +6) 3000</p><p>+1 buckler 1165</p><p>amulet of health +2 4000</p><p>gloves of dexterity +2 4000</p><p>cloak of resistance +3 9000</p><p>ring of protection +1 2000</p><p>belt of giant strength +4 16000</p><p>bracers of archery, lesser 5000</p><p>boots of striding and springing 5000</p><p>handy haversack 2000</p><p>potion of prot from evil (x6) 300 gp</p><p>oil of magic weapon (x6) 300</p><p>wand of cure light wounds 750</p><p>100 cold iron arrows 4</p><p>100 silver arrows 6</p><p>= 83826</p></blockquote><p></p>
[QUOTE="pawsplay, post: 5370303, member: 15538"] Having made the argument the fighter is good at what he does, I do want to reiterate that the fighter was still built somewhat weak. Although it's difficult to compare apples to oranges, it does seem like the fighter is not as solid as his specialty as the rogue or sorcerer is at theirs. One thing I like about Pathfinder is the slight beefing up the fighter gets. This is the same character I posted, updated to Pathfinder, for the benefit of those not familiar with the Pathfinder rules. Note the fighter picks up a couple of minor abilities and a numerical increase to his fighting abilities in the form of weapon training and benefits from the more flexible cross-class skills rules. Keeping in mind that members of other classes get some bennies, too, I think this does go a way toward making the fighter more powerful. Example: Human Fighter 12 Str 18 (22), Dex 12 (14), Con 14 (16), Int 14, Wis 9, Cha 10 Initiative +6 AC 22 (+2 Dex +7 armor +2 shield +1 deflection) hit points 118 Fort +14 (+8 +3 Con +3 resistance), Will +8 (+4 -1 Wis +3 resistance +2 misc) (+11 versus fear), Ref +9 (+4 +2 Dex +3 resistance) BAB +12/+7/+2, melee +18, ranged +14, grapple +18 Speed 40 feet Special abilities: bravery +3, armor training 3, weapon training (heavy blades +2, bows +1) Feats: EWP (bastard sword) (B), Iron Will, Blind-Fight, Skill focus (UMD), Magical Affinity, Point Blank Shot, W focus (bastard sword), W Spec (bastard sword), W focus (longbow), W Spec (longbow), Precise Shot, Improved Initiative, Combat Reflexes, Power Attack, Deadly Aim. Skills: Acrobatics 2 (+4), Climb 12 (+21), Handle Animal 6 (+6), Perception 12 (+11), Ride 12 (+17), Spellcraft 2 (+6), Use Magic Device 12 (+22), Swim 2 (+9) Attacks: +3 bastard sword +24/+19/+14 1d10+13/19-20 +3 bastard sword (two-handed) +23/+18/+13 1d10+16/19-20 (drops AC by 2) +1 composite longbow +19/+14/+9 1d8+11/x3 (drops AC by 2) cold iron morningstar +18/+13/+8 1d8+6 Equipment bastard sword +3 18335 cold iron morningstar 16 gp +2 elven chain 8150 (ACP -2) +1 composite longbow (Str +6) 3000 +1 buckler 1165 amulet of health +2 4000 gloves of dexterity +2 4000 cloak of resistance +3 9000 ring of protection +1 2000 belt of giant strength +4 16000 bracers of archery, lesser 5000 boots of striding and springing 5000 handy haversack 2000 potion of prot from evil (x6) 300 gp oil of magic weapon (x6) 300 wand of cure light wounds 750 100 cold iron arrows 4 100 silver arrows 6 = 83826 [/QUOTE]
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Why be a 3.5 fighter?
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