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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Why be a 3.5 fighter?
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<blockquote data-quote="CuRoi" data-source="post: 5386493" data-attributes="member: 98032"><p>Sure...but its not in the job description : ) The fighter takes the worst of it while keeping the cleric and druid free to cast spells, etc. The fighter is supposed to be the front line guy - buffing and healing aren't within their capability so I don't understand the thinking here. How is engaging something toe to toe so the Cleric can stand in the back and cast their spells selfish?</p><p> </p><p>If you are saying that the Cleric and Druid can go toe to toe while the fighter can't stand back and buff, on that I'd agree. But that only works to an extent. I can think of more than a few times in my games where the fighter has had to rush in to save the "Im really a fighter" cleric/druid/wizard when spells expire, get dispelled, or an enemy simply finds ways to wait out durations.</p><p> </p><p></p><p> </p><p>On supplements, I freely admit, I don't have a full grasp of what they do or don't do for the fighter. I have played almost exclusively with the core rules for quite sometime and haven't seen a huge problem with the class. I still feel if everyone is playing as a team and not trying to create some sort of individual stand-alone PC, the fighter is a force to be reckoned with and a necessary part of a group. </p><p> </p><p></p><p> </p><p>I'd agree that there are -some- extremely powerful game-changing spells and feats in the SRD. I think "Most" is an extreme overstatement given the wealth of non-SRD material out there. While I focus on SRD material I do allow material from supplements in my camapigns after review. "Most" of the unbalanced stuff which players want to use seems to come from these other sources.</p><p> </p><p></p><p> </p><p>Heh, a bit of sarcasm. I was just saying that there are plenty of cases where the stalwart fighter is going to be the go-to guy. (The same could be said for any other class of course.)</p><p> </p><p>As for whether or not I am saying pure melee capability trumps magic or is even equivalent, I've got to go with the apples and oranges statement. Pure spellcasting classes are for obvious reasons more flexible than a pure melee class. Its to be expected. Is it truly a "weakness" of the Fighter class? Generally, IMO, no. Magic is its own beast in the system and needs careful adjudication by the DM. I hardly feel it makes the Fighter obsolete though. </p><p> </p><p>If you feel strongly that it does, I might suggest there is a new version of the game that presumably addresses these problems. : )</p></blockquote><p></p>
[QUOTE="CuRoi, post: 5386493, member: 98032"] Sure...but its not in the job description : ) The fighter takes the worst of it while keeping the cleric and druid free to cast spells, etc. The fighter is supposed to be the front line guy - buffing and healing aren't within their capability so I don't understand the thinking here. How is engaging something toe to toe so the Cleric can stand in the back and cast their spells selfish? If you are saying that the Cleric and Druid can go toe to toe while the fighter can't stand back and buff, on that I'd agree. But that only works to an extent. I can think of more than a few times in my games where the fighter has had to rush in to save the "Im really a fighter" cleric/druid/wizard when spells expire, get dispelled, or an enemy simply finds ways to wait out durations. On supplements, I freely admit, I don't have a full grasp of what they do or don't do for the fighter. I have played almost exclusively with the core rules for quite sometime and haven't seen a huge problem with the class. I still feel if everyone is playing as a team and not trying to create some sort of individual stand-alone PC, the fighter is a force to be reckoned with and a necessary part of a group. I'd agree that there are -some- extremely powerful game-changing spells and feats in the SRD. I think "Most" is an extreme overstatement given the wealth of non-SRD material out there. While I focus on SRD material I do allow material from supplements in my camapigns after review. "Most" of the unbalanced stuff which players want to use seems to come from these other sources. Heh, a bit of sarcasm. I was just saying that there are plenty of cases where the stalwart fighter is going to be the go-to guy. (The same could be said for any other class of course.) As for whether or not I am saying pure melee capability trumps magic or is even equivalent, I've got to go with the apples and oranges statement. Pure spellcasting classes are for obvious reasons more flexible than a pure melee class. Its to be expected. Is it truly a "weakness" of the Fighter class? Generally, IMO, no. Magic is its own beast in the system and needs careful adjudication by the DM. I hardly feel it makes the Fighter obsolete though. If you feel strongly that it does, I might suggest there is a new version of the game that presumably addresses these problems. : ) [/QUOTE]
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Why be a 3.5 fighter?
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