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Why be a 3.5 monk?
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<blockquote data-quote="Dandu" data-source="post: 5364907" data-attributes="member: 85158"><p>It's good that you have fun. Powerful or weak classes aren't inherently fun or not fun to play; a lot of it does depend on the setting. That being said, I tend to look at things from a mechanistic point of view when asked questions about classes so without further ado...</p><p></p><p></p><p></p><p>I get the feeling that you are describing a style of play that involves "skirmishing" around the battlefield, using ranged attacks, and harassing the enemy. </p><p></p><p>Scouts do this well, since they get Skirmish. Barbarians can do it, since they get Pounce. Monks... get an enhancement bonus to speed that can be bought as an item and tumble. That restricts them to a single attack action each round during mobile combat.</p><p></p><p>Mobile warfare is great, but the monk doesn't really support it. Heck, their iconic class feature dictates that you stand still in order to use it...</p></blockquote><p></p>
[QUOTE="Dandu, post: 5364907, member: 85158"] It's good that you have fun. Powerful or weak classes aren't inherently fun or not fun to play; a lot of it does depend on the setting. That being said, I tend to look at things from a mechanistic point of view when asked questions about classes so without further ado... I get the feeling that you are describing a style of play that involves "skirmishing" around the battlefield, using ranged attacks, and harassing the enemy. Scouts do this well, since they get Skirmish. Barbarians can do it, since they get Pounce. Monks... get an enhancement bonus to speed that can be bought as an item and tumble. That restricts them to a single attack action each round during mobile combat. Mobile warfare is great, but the monk doesn't really support it. Heck, their iconic class feature dictates that you stand still in order to use it... [/QUOTE]
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Why be a 3.5 monk?
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