Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why be a Commoner?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tzeentch" data-source="post: 3384019" data-attributes="member: 13222"><p>I don't think it's very silly to ask the question of why these NPC classes exist. They are so bad that even the writers tend to ignore their intended purpose (mook jobs) in writing - hence the surprising number of low-level Fighters guarding walls and manning outposts and taking those jobs from the poor Warriors. You'll notice that the NPC classes are largely ignored and relative abundance of low level main classes assumed in the sourcebooks (Complete Warrior, for example, assumes lots of low-level Fighters in its magical warfare section). Eberron created an entirely new, pretty useful, NPC class because the existing ones don't even fit in the theme of standard D&D tropes, and ignores even that class a lot of the time <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>I hope that, if they still exist in 4e, they are cut down to at most 5 levels and given a modicum of a reason to exist (backbreaking Commoner labor doesn't even rate a good Fort save? Even those wimpy wizards who have never seen a callus or suffered the sniffles are tougher). As is they are just fodder for joke characters (level 20 commoner with skill focus (basketweaving), etc). Really there could be a single 5-level "Non-Player Class" that could replace all of the existing ones without a lot of work, assuming you want to keep the main classes out of reach of non-heroic individuals.</p><p></p><p>The only truly good thing the current system did was eliminate the lame 0-level NPCs from AD&D.</p><p></p><p>* I'm intrigued by this Dragon article that was mentioned, what issue was it in?</p><p>* Allowing Commoners/NPCs to "trade in" levels also is a cool idea (and at least gives a reason to run a "prequel" campaign where farmhands and the village herbalist find their destiny). I'll be stealing that and the xp for housechores idea in the future I'm sure for any "from the dirt" campaigns even if I don't use the NPC classes as presented.</p><p></p><p>Thanks for your commentary.</p></blockquote><p></p>
[QUOTE="Tzeentch, post: 3384019, member: 13222"] I don't think it's very silly to ask the question of why these NPC classes exist. They are so bad that even the writers tend to ignore their intended purpose (mook jobs) in writing - hence the surprising number of low-level Fighters guarding walls and manning outposts and taking those jobs from the poor Warriors. You'll notice that the NPC classes are largely ignored and relative abundance of low level main classes assumed in the sourcebooks (Complete Warrior, for example, assumes lots of low-level Fighters in its magical warfare section). Eberron created an entirely new, pretty useful, NPC class because the existing ones don't even fit in the theme of standard D&D tropes, and ignores even that class a lot of the time :) I hope that, if they still exist in 4e, they are cut down to at most 5 levels and given a modicum of a reason to exist (backbreaking Commoner labor doesn't even rate a good Fort save? Even those wimpy wizards who have never seen a callus or suffered the sniffles are tougher). As is they are just fodder for joke characters (level 20 commoner with skill focus (basketweaving), etc). Really there could be a single 5-level "Non-Player Class" that could replace all of the existing ones without a lot of work, assuming you want to keep the main classes out of reach of non-heroic individuals. The only truly good thing the current system did was eliminate the lame 0-level NPCs from AD&D. * I'm intrigued by this Dragon article that was mentioned, what issue was it in? * Allowing Commoners/NPCs to "trade in" levels also is a cool idea (and at least gives a reason to run a "prequel" campaign where farmhands and the village herbalist find their destiny). I'll be stealing that and the xp for housechores idea in the future I'm sure for any "from the dirt" campaigns even if I don't use the NPC classes as presented. Thanks for your commentary. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why be a Commoner?
Top