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Why be an archer ranger?
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<blockquote data-quote="bganon" data-source="post: 4581906" data-attributes="member: 60886"><p>My point is that any flying monster is stupid to swap ranged attacks with even a single ranger. The ranger simply out-"artilleries" any monster. Add a wizard or even warlock into the party and it's even worse - an artillery creature is going to need some friends to keep ranger/wizard fire away, or if a solo monster, some decent melee options to help neutralize the threat. The ranger pulls the monster out of the air not with attacks that knock prone or whatever, but simply by dealing so much damage that trying to fight at range just isn't a good option for the monster anymore - a flying foe is better off trying to neutralize the ranger's advantage (in the blue dragon's case, by closing to melee, which gives the rest of the party a chance to be involved).</p><p></p><p>It's much the same as how a rogue can "control" where monsters move just by providing the threat of flanking - intelligent monsters aren't going to move between a rogue and a fighter, not because the rogue has hit them with some movement-limiting status effect, but because they're smart enough to know that they're risking huge damage if they do.</p></blockquote><p></p>
[QUOTE="bganon, post: 4581906, member: 60886"] My point is that any flying monster is stupid to swap ranged attacks with even a single ranger. The ranger simply out-"artilleries" any monster. Add a wizard or even warlock into the party and it's even worse - an artillery creature is going to need some friends to keep ranger/wizard fire away, or if a solo monster, some decent melee options to help neutralize the threat. The ranger pulls the monster out of the air not with attacks that knock prone or whatever, but simply by dealing so much damage that trying to fight at range just isn't a good option for the monster anymore - a flying foe is better off trying to neutralize the ranger's advantage (in the blue dragon's case, by closing to melee, which gives the rest of the party a chance to be involved). It's much the same as how a rogue can "control" where monsters move just by providing the threat of flanking - intelligent monsters aren't going to move between a rogue and a fighter, not because the rogue has hit them with some movement-limiting status effect, but because they're smart enough to know that they're risking huge damage if they do. [/QUOTE]
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