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Why be an archer ranger?
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<blockquote data-quote="DracoSuave" data-source="post: 4581984" data-attributes="member: 71571"><p>Blanket statements like X is better than Y that are based on math need math to back them up.</p><p></p><p>Toughness is extra hps/combat = 5 X the tier X (1 + Healing Surges used per combat/4) If you use two healing surges, that comes out to about 7 hps in heroic tier. Let's assume you tend to get into very bloody combats and you have to use four surges, that means the value of Toughness is 10 hps of damage mitigated.</p><p></p><p>If Defensive Mobility prevents even one attack per combat that does 10 hps or more per damage, then it is better than Toughness, by any mathematical account. If it does multiple attacks prevented that add up to 10 hps or more.. then it is better than Toughness.</p><p></p><p>Bear in mind, the 10hps thing is pretty much worst case scenario. The real number is between 5-10 depending on your party makeup.</p></blockquote><p></p>
[QUOTE="DracoSuave, post: 4581984, member: 71571"] Blanket statements like X is better than Y that are based on math need math to back them up. Toughness is extra hps/combat = 5 X the tier X (1 + Healing Surges used per combat/4) If you use two healing surges, that comes out to about 7 hps in heroic tier. Let's assume you tend to get into very bloody combats and you have to use four surges, that means the value of Toughness is 10 hps of damage mitigated. If Defensive Mobility prevents even one attack per combat that does 10 hps or more per damage, then it is better than Toughness, by any mathematical account. If it does multiple attacks prevented that add up to 10 hps or more.. then it is better than Toughness. Bear in mind, the 10hps thing is pretty much worst case scenario. The real number is between 5-10 depending on your party makeup. [/QUOTE]
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Why be an archer ranger?
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