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Why Calculated XP is Important
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<blockquote data-quote="billd91" data-source="post: 4698302" data-attributes="member: 3400"><p>As of 3e, there are more decision points involved in leveling up than in 1e/2e. In 1e, you rolled hit points and sometimes got a weapon proficiency. Maybe you increased to a level where you needed to update your attack matrix or saves. If you were a thief or assassin, you wrote down some new values but didn't have to choose anything.</p><p></p><p>In 2e, you rolled hit points, sometimes got a weapon or non-weapon proficiency, updated your THAC0, maybe your saves, and chose which rogue or bard skills to update.</p><p></p><p>In 3e, you choose what class to advance in (possibly requiring a lot of reference lookup), roll hit points, update saves and BAB, maybe get a feat or stat bump, and now everybody distributes skill points. Maybe you also picked up a couple new spells as a wizard.</p><p></p><p>The games have gotten more complicated. 4e removes some of the decision making and administration (no hit point rolls, no skill points) but adds more in the form of powers and allows retraining. </p><p></p><p>But with 3e and 4e, the difference between characters of different levels doesn't level off. In 1e/2e, it wasn't necessarily a big deal to have 11th level characters adventuring with 14th level characters. Differences in things other than spells tended to level off. That's less true in 3e and 4e. The difficulties of being a couple levels off are higher.</p></blockquote><p></p>
[QUOTE="billd91, post: 4698302, member: 3400"] As of 3e, there are more decision points involved in leveling up than in 1e/2e. In 1e, you rolled hit points and sometimes got a weapon proficiency. Maybe you increased to a level where you needed to update your attack matrix or saves. If you were a thief or assassin, you wrote down some new values but didn't have to choose anything. In 2e, you rolled hit points, sometimes got a weapon or non-weapon proficiency, updated your THAC0, maybe your saves, and chose which rogue or bard skills to update. In 3e, you choose what class to advance in (possibly requiring a lot of reference lookup), roll hit points, update saves and BAB, maybe get a feat or stat bump, and now everybody distributes skill points. Maybe you also picked up a couple new spells as a wizard. The games have gotten more complicated. 4e removes some of the decision making and administration (no hit point rolls, no skill points) but adds more in the form of powers and allows retraining. But with 3e and 4e, the difference between characters of different levels doesn't level off. In 1e/2e, it wasn't necessarily a big deal to have 11th level characters adventuring with 14th level characters. Differences in things other than spells tended to level off. That's less true in 3e and 4e. The difficulties of being a couple levels off are higher. [/QUOTE]
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