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General Tabletop Discussion
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Why Calculated XP is Important
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<blockquote data-quote="Voadam" data-source="post: 4698463" data-attributes="member: 2209"><p>And you feel this applies to D&D as well as to video games?</p><p></p><p>For me "hard" is an impediment to play, one I deal with and overcome to get the benefits of playing. I enjoy D&D despite it being hard, not because of it being hard. My enjoyment comes from other areas of play including skillful play because skillful play in its own right is fun for me.</p><p></p><p>Playing high level in AD&D was not because people had mastered the skill set. Against the Giants had high level pregenerated characters. Skillful players could come into a game at first level when the rest of the party was higher level. There was enough random death effects that had nothing to do with skillful play that skillful players could "lose" and then come in with low level characters behind the curve of their compatriots.</p><p></p><p>I stopped giving out individual xp awards ages ago and I'm happy I did. I dislike calculating and tracking it as a DM and as a player. For the D&D experience I want PCs to be relatively combat balanced so xp variances are a bug and not a feature for me.</p><p></p><p>I must admit though that in one game I play in where xp is tracked I do get a pleasureable little rush from seeing I get more than everybody else even though I know it is based on a mechanics illusion and not my superior play (I'm playing an LA+1 character who bought off his LA and crafted a bunch of items so he is earning xp as if he was a level below everybody else in the party).<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Voadam, post: 4698463, member: 2209"] And you feel this applies to D&D as well as to video games? For me "hard" is an impediment to play, one I deal with and overcome to get the benefits of playing. I enjoy D&D despite it being hard, not because of it being hard. My enjoyment comes from other areas of play including skillful play because skillful play in its own right is fun for me. Playing high level in AD&D was not because people had mastered the skill set. Against the Giants had high level pregenerated characters. Skillful players could come into a game at first level when the rest of the party was higher level. There was enough random death effects that had nothing to do with skillful play that skillful players could "lose" and then come in with low level characters behind the curve of their compatriots. I stopped giving out individual xp awards ages ago and I'm happy I did. I dislike calculating and tracking it as a DM and as a player. For the D&D experience I want PCs to be relatively combat balanced so xp variances are a bug and not a feature for me. I must admit though that in one game I play in where xp is tracked I do get a pleasureable little rush from seeing I get more than everybody else even though I know it is based on a mechanics illusion and not my superior play (I'm playing an LA+1 character who bought off his LA and crafted a bunch of items so he is earning xp as if he was a level below everybody else in the party).:) [/QUOTE]
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