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Why Calculated XP is Important
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<blockquote data-quote="Lanefan" data-source="post: 4699115" data-attributes="member: 29398"><p>Taken as a whole, I can't believe what I'm reading in this thread! (except Celebrim; your ExP are in the mail)</p><p></p><p>1. Do all of you have it that when a player misses a session, their character(s) also somehow magically vanish? Player or no player, <strong>the character is still with the party </strong>and can reasonably be expected to contribute as if it had a player attached. Just get someone else to do the rolling, and if the absence is pre-planned, make sure you as DM get some instructions from the player.</p><p></p><p>2. Those many of you who don't even give out ExP and instead just level the party up, how do you account for characters who just don't do their part? Or who missed a significant part of an adventure (got captured, wandered off, lost their mind, etc.)? And, how do you account for developments that cause someone to *gain* a level e.g. lucky pull from a Deck of Many Things?</p><p></p><p>Maybe this is all an issue with the faster level advancement of 3e-4e games; where missing out a few batches of ExP can quickly put you a level or two behind. (then again, a death-revival cycle in 3e has the same effect) I find in 1e that giving out ExP individually by encounter tends to separate the wheat from the chaff over the long run; those characters that get in there and give 'er do better than those who stand back and watch, and justice is served.</p><p></p><p>I also give out what I call a "dungeon bonus" at the end of each adventure; this is to generically make up for all the picky little things I should give ExP for at the time but can't be bothered to, and is usually time-based on how much of the adventure the character was present and alive for; along with the relative size and-or importance of the adventure or mission.</p><p></p><p>The other assumption I'm making here (and I'll guess I'm making it in error, given what I've read so far) is that one of the things you're doing as DM is keeping notes during a session of exactly who got involved in what. This makes it easy to figure out ExP later; just divide the total available ExP for each given encounter by the number of characters involved in it, and repeat for each encounter. But you have to keep the notes...</p><p></p><p>Lan-"worried about the state of the DMs' union"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 4699115, member: 29398"] Taken as a whole, I can't believe what I'm reading in this thread! (except Celebrim; your ExP are in the mail) 1. Do all of you have it that when a player misses a session, their character(s) also somehow magically vanish? Player or no player, [B]the character is still with the party [/B]and can reasonably be expected to contribute as if it had a player attached. Just get someone else to do the rolling, and if the absence is pre-planned, make sure you as DM get some instructions from the player. 2. Those many of you who don't even give out ExP and instead just level the party up, how do you account for characters who just don't do their part? Or who missed a significant part of an adventure (got captured, wandered off, lost their mind, etc.)? And, how do you account for developments that cause someone to *gain* a level e.g. lucky pull from a Deck of Many Things? Maybe this is all an issue with the faster level advancement of 3e-4e games; where missing out a few batches of ExP can quickly put you a level or two behind. (then again, a death-revival cycle in 3e has the same effect) I find in 1e that giving out ExP individually by encounter tends to separate the wheat from the chaff over the long run; those characters that get in there and give 'er do better than those who stand back and watch, and justice is served. I also give out what I call a "dungeon bonus" at the end of each adventure; this is to generically make up for all the picky little things I should give ExP for at the time but can't be bothered to, and is usually time-based on how much of the adventure the character was present and alive for; along with the relative size and-or importance of the adventure or mission. The other assumption I'm making here (and I'll guess I'm making it in error, given what I've read so far) is that one of the things you're doing as DM is keeping notes during a session of exactly who got involved in what. This makes it easy to figure out ExP later; just divide the total available ExP for each given encounter by the number of characters involved in it, and repeat for each encounter. But you have to keep the notes... Lan-"worried about the state of the DMs' union"-efan [/QUOTE]
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