Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Why Calculated XP is Important
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Roman" data-source="post: 4699571" data-attributes="member: 1845"><p>I don't award individual XP or any XP at all for that matter. I simply tell my players that they level whenever I think it is appropriate. I find that this works very well for my group for several reasons: </p><p></p><p>1) It saves me a lot of time and annoyance having to calculate CRs, ELs and XP awards. </p><p></p><p>2) It encourages cooperative play in the group, rather than competition for more XP. </p><p></p><p>3) It encourages other activities than overcoming 'encounter challenges'. Yes, I could make a system where I award XP for these other activities to achieve the same goal, but through abandoning the XP system I don't have to bother with that at all. </p><p></p><p>4) It allows me to postpone or accelerate the advancement of characters depending on whether I feel the players have learned and internalized all of their currently available abilities without worrying about whether they have 'earned' their level advance in terms of the XP system. In fact, it allows me to control the pace of leveling in general, based on whatever factors I consider important. </p><p></p><p>5) The legacy XP system is essentially based on character advancement dependent on hitting things. This may logically work for the fighter, but for other classes, such as the wizard or the cleric, it is wholly inappropriate even if tied to the use of the abilities or spells of those classes. How the heck is a wizard supposed to learn a fireball by casting invisibility more often in combat? Sure, he is assumed to be studying and researching in between combats, but in that case combats being the determining factor in advancement don't make sense. Changing the XP system to one based on time spent in the library and the research laboratory would make more sense, but would probably not make for a very exciting game. As such, I find it more simulationist to just abandon the entire system and let myself decide when I feel the characters have learned enough and/or done enough to earn a level, but taking other circumstances into account (player learning of abilities, time that has passed, progression of the plot in the backround and so on). </p><p></p><p>6) My players love my system of advancement. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>That said, I would never argue for the removal of the XP system from the official rules. It suits many groups and I can easily ignore it, so I see no advantage for me or anyone else in removing the system officially. Indeed, this is also my feeling about other subsystems that many may find complex - if they are ignorable and many others like them, there is no reason to remove them from the game.</p></blockquote><p></p>
[QUOTE="Roman, post: 4699571, member: 1845"] I don't award individual XP or any XP at all for that matter. I simply tell my players that they level whenever I think it is appropriate. I find that this works very well for my group for several reasons: 1) It saves me a lot of time and annoyance having to calculate CRs, ELs and XP awards. 2) It encourages cooperative play in the group, rather than competition for more XP. 3) It encourages other activities than overcoming 'encounter challenges'. Yes, I could make a system where I award XP for these other activities to achieve the same goal, but through abandoning the XP system I don't have to bother with that at all. 4) It allows me to postpone or accelerate the advancement of characters depending on whether I feel the players have learned and internalized all of their currently available abilities without worrying about whether they have 'earned' their level advance in terms of the XP system. In fact, it allows me to control the pace of leveling in general, based on whatever factors I consider important. 5) The legacy XP system is essentially based on character advancement dependent on hitting things. This may logically work for the fighter, but for other classes, such as the wizard or the cleric, it is wholly inappropriate even if tied to the use of the abilities or spells of those classes. How the heck is a wizard supposed to learn a fireball by casting invisibility more often in combat? Sure, he is assumed to be studying and researching in between combats, but in that case combats being the determining factor in advancement don't make sense. Changing the XP system to one based on time spent in the library and the research laboratory would make more sense, but would probably not make for a very exciting game. As such, I find it more simulationist to just abandon the entire system and let myself decide when I feel the characters have learned enough and/or done enough to earn a level, but taking other circumstances into account (player learning of abilities, time that has passed, progression of the plot in the backround and so on). 6) My players love my system of advancement. :) That said, I would never argue for the removal of the XP system from the official rules. It suits many groups and I can easily ignore it, so I see no advantage for me or anyone else in removing the system officially. Indeed, this is also my feeling about other subsystems that many may find complex - if they are ignorable and many others like them, there is no reason to remove them from the game. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why Calculated XP is Important
Top