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Why Calculated XP is Important
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<blockquote data-quote="Lanefan" data-source="post: 4703380" data-attributes="member: 29398"><p>Then it either gets up and keeps going, or it lays there dead.</p><p>I'm assuming here that we're talking about characters rolled up in previous sessions, that fit with the party as per the usual expectations...</p><p>Yep, that happens. And it's fair enough; if I'm not there for the session I know I'm taking a chance that the next session I *am* at might be spent rolling up a new one.</p><p></p><p>By the same token, sometimes it happens that the character whose player isn't there ends up being the hero.</p><p>OK, I don't know what's-is-name's cat from any other cat, so that one's lost on me.</p><p></p><p>That said, why on earth would any game time ever pass between one session and the next? If last session ended with the party about to open a door, then this session starts with the party about to open a door. Same if last session ended with the party arriving in town and settling in for the night; next session starts at the same point. The only exception is if something gets done during the week via e-mail or similar, but that's pretty much an extension of the session anyway, and everyone knows time is passing.</p><p></p><p>I know Gygax suggests in the 1e DMG that game time should pass about in synch with real time during non-session times, but that makes so little sense as to be utterly ridiculous...the game log would read something like "Party goes to open a door, then decides to stand there for a week before trying the handle to see if it's locked."</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 4703380, member: 29398"] Then it either gets up and keeps going, or it lays there dead. I'm assuming here that we're talking about characters rolled up in previous sessions, that fit with the party as per the usual expectations... Yep, that happens. And it's fair enough; if I'm not there for the session I know I'm taking a chance that the next session I *am* at might be spent rolling up a new one. By the same token, sometimes it happens that the character whose player isn't there ends up being the hero. OK, I don't know what's-is-name's cat from any other cat, so that one's lost on me. That said, why on earth would any game time ever pass between one session and the next? If last session ended with the party about to open a door, then this session starts with the party about to open a door. Same if last session ended with the party arriving in town and settling in for the night; next session starts at the same point. The only exception is if something gets done during the week via e-mail or similar, but that's pretty much an extension of the session anyway, and everyone knows time is passing. I know Gygax suggests in the 1e DMG that game time should pass about in synch with real time during non-session times, but that makes so little sense as to be utterly ridiculous...the game log would read something like "Party goes to open a door, then decides to stand there for a week before trying the handle to see if it's locked." Lanefan [/QUOTE]
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