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Why can’t I find anything wrong with 5e?
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<blockquote data-quote="Warpiglet" data-source="post: 6971969" data-attributes="member: 6689161"><p>As to the OP:</p><p></p><p>I feel ya. We just get cracking and play. Every once in a while someone might ask about starting with a free feat (everyone would get it) or some such thing, but generally we just roll with it. We probably go RAI and tend to avoid combos that seem like exploits but do not do any reworking of the rules.</p><p></p><p>Lest you think I sneer at this kind of experimentation, I will note that in AD&D (1st edition only thank you!) we used spell points and got DM approved flair (e.g. a free cantrip for a character that had been an apprentice prior to thieving). </p><p></p><p>All said, we probably do not change much because 5e happened to be simialr to any houserules we had for AD&D! We were lucky that way.</p><p></p><p>But I have never personally found rules in the game to be truly off putting in need of great revision. I am sort of compulsive and like to leave things as they were new out of the box. Hell, I won't do anything other than tint windows on my car. I am not a big fan of aftermarket stuff or even third party stuff. I am even a little skeptical of splat books.</p><p></p><p>So in the end, it is simply a taste thing. OP, your group and mine happen to be lucky in finding our tastes aligned with the product. No right or wrong to be found....</p></blockquote><p></p>
[QUOTE="Warpiglet, post: 6971969, member: 6689161"] As to the OP: I feel ya. We just get cracking and play. Every once in a while someone might ask about starting with a free feat (everyone would get it) or some such thing, but generally we just roll with it. We probably go RAI and tend to avoid combos that seem like exploits but do not do any reworking of the rules. Lest you think I sneer at this kind of experimentation, I will note that in AD&D (1st edition only thank you!) we used spell points and got DM approved flair (e.g. a free cantrip for a character that had been an apprentice prior to thieving). All said, we probably do not change much because 5e happened to be simialr to any houserules we had for AD&D! We were lucky that way. But I have never personally found rules in the game to be truly off putting in need of great revision. I am sort of compulsive and like to leave things as they were new out of the box. Hell, I won't do anything other than tint windows on my car. I am not a big fan of aftermarket stuff or even third party stuff. I am even a little skeptical of splat books. So in the end, it is simply a taste thing. OP, your group and mine happen to be lucky in finding our tastes aligned with the product. No right or wrong to be found.... [/QUOTE]
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Why can’t I find anything wrong with 5e?
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