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Why can’t I find anything wrong with 5e?
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<blockquote data-quote="Harzel" data-source="post: 6972201" data-attributes="member: 6857506"><p>Pretty much, this. The 5e mechanics are "good enough" that to the extent that anything gets in the way of fun, it is not the rules. Most of my players (and myself) hadn't played since the 1980s (AD&D) and the others had never played at all, and none of us play any other RPGs, so there are no expert eyes scrutinizing the rules for "problems", and no one is pushing the bounds.</p><p></p><p>My "problems" are</p><ol> <li data-xf-list-type="ol">Party size (I have 7 players and they operate by consensus, so everything, both combat and otherwise takes freaking forever.) But we all want to play together, so this is just a known trade-off.</li> <li data-xf-list-type="ol">Player inexperience/rustiness. (Slowly getting better)</li> <li data-xf-list-type="ol">DM ineptitude. (May never be solved. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />)</li> </ol><p>In addition, my world is all homebrewed, so overall it's pretty much all on us, not on the mechanics.</p><p></p><p>I did choose to go with spell points instead of slots, which has worked fine, but I also tweaked max spell points and how they are recovered which was actually a mistake because I didn't really know what I was doing. But even though I screwed that up the game seems resilient enough that it hasn't gotten in the way of fun. At least not yet. Time will tell.</p><p></p><p>And yeah, the rules for hiding kind of leave you dangling, but having read through the many discussions of this in this forum, I'm not convinced any other set of rules would be strictly better. (And, please, don't turn this thread into another one of <em>those</em> threads just because I brought it up!)</p></blockquote><p></p>
[QUOTE="Harzel, post: 6972201, member: 6857506"] Pretty much, this. The 5e mechanics are "good enough" that to the extent that anything gets in the way of fun, it is not the rules. Most of my players (and myself) hadn't played since the 1980s (AD&D) and the others had never played at all, and none of us play any other RPGs, so there are no expert eyes scrutinizing the rules for "problems", and no one is pushing the bounds. My "problems" are [LIST=1] [*]Party size (I have 7 players and they operate by consensus, so everything, both combat and otherwise takes freaking forever.) But we all want to play together, so this is just a known trade-off. [*]Player inexperience/rustiness. (Slowly getting better) [*]DM ineptitude. (May never be solved. :)) [/LIST] In addition, my world is all homebrewed, so overall it's pretty much all on us, not on the mechanics. I did choose to go with spell points instead of slots, which has worked fine, but I also tweaked max spell points and how they are recovered which was actually a mistake because I didn't really know what I was doing. But even though I screwed that up the game seems resilient enough that it hasn't gotten in the way of fun. At least not yet. Time will tell. And yeah, the rules for hiding kind of leave you dangling, but having read through the many discussions of this in this forum, I'm not convinced any other set of rules would be strictly better. (And, please, don't turn this thread into another one of [I]those[/I] threads just because I brought it up!) [/QUOTE]
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Why can’t I find anything wrong with 5e?
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