Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Why can only Ravens talk?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ivocaliban" data-source="post: 3227004" data-attributes="member: 17596"><p>I didn't say it was unbalancing, I said it would be annoying. </p><p></p><p></p><p> </p><p>Of course, but if everyone had one that could talk they'd be all over the place. Fluttering in and out of windows and crawling through holes in the wall with messages. Nothing wrong with that world, but it makes communication much easier than it would be for many characters. One has to consider how it would affect the world at large. More importantly, how it would affect various storylines. (Imagine if all rogues had talking familiars, for example?)</p><p></p><p></p><p></p><p>Agreed. So why make them all talking and give one to everybody?</p><p></p><p></p><p></p><p></p><p>One of the questions asked was "What if everyone had one?" I assumed that meant <em>everyone</em>. I've never known a player to not take any possible advantage given to them. If they don't take the familiar, they'll want to use some optional rule to make up for the "loss." </p><p></p><p></p><p></p><p>Yes. The only cohorts available in my campaigns are half-orc mimes. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p></p><p>Bottom line is...if you want everyone to have familiars and/or you want all familiars to talk in your campaign, that's fine by me. However, you should be aware that your players will take absolute advantage of the situation. You should be ready for them to use it in ways that were never intended, just like any other rule. </p><p></p><p>Personally, the idea just doesn't appeal to me.</p></blockquote><p></p>
[QUOTE="ivocaliban, post: 3227004, member: 17596"] I didn't say it was unbalancing, I said it would be annoying. Of course, but if everyone had one that could talk they'd be all over the place. Fluttering in and out of windows and crawling through holes in the wall with messages. Nothing wrong with that world, but it makes communication much easier than it would be for many characters. One has to consider how it would affect the world at large. More importantly, how it would affect various storylines. (Imagine if all rogues had talking familiars, for example?) Agreed. So why make them all talking and give one to everybody? One of the questions asked was "What if everyone had one?" I assumed that meant [I]everyone[/I]. I've never known a player to not take any possible advantage given to them. If they don't take the familiar, they'll want to use some optional rule to make up for the "loss." Yes. The only cohorts available in my campaigns are half-orc mimes. :p Bottom line is...if you want everyone to have familiars and/or you want all familiars to talk in your campaign, that's fine by me. However, you should be aware that your players will take absolute advantage of the situation. You should be ready for them to use it in ways that were never intended, just like any other rule. Personally, the idea just doesn't appeal to me. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why can only Ravens talk?
Top